
Release Day
So we finally reach 'Release Day' here on steams Early Access. Why early access? Well, you could read the Early Access Steam FAQ above on this page, but in a nutshell, the game is designed and created by 2 guys in the very definition of indie development.
We need support to get the project to the next level and beyond. We have created a fully functioning and playable 'Classic ARPG', but want to make it so much more. So we are going down the Early Access path and allowing YOU the player to give feedback and help in making the game a hit.
We fully intend to expand and create masses more content to the game, and with your support, we can do this faster and smarter.

What to Expect
Hannon is a classic style ARPG. It's not a AAA game, but it makes up for it in its envisioned futuristic scope. It has a central plot running through it with expanded sandbox potential bursting at the seams.
Each major plot-line will be released in sections, but the Phoenix Galaxy will continue to grow with constant updates and releases. More Systems, more NPC's, more Bad Guys and Loots. Over time the Galaxy will take place and the storyline plots and overall history already laid out will gel.
You can expect the game to be in early access until the full galaxy has been deployed and all the systems and locations are fully developed. At that point, we will start the task of adding more and more population, storyline and quests.
We have been working with several artists and early access will ensure we can continue to expand the artwork and continue the 'feel' of the game with more diverse Biomes and locations.

Bugs & Resets?
Will there be Bugs, sure I wouldn't bet against there being issues that we have not yet found, but that's another reason for the Early Access process. With your help and feedback, we can nail them down and squash them early on. We will listen and work to solve them best we can as the game progresses.
Will there be a reset? Hard to say. That one really depends on a few key factors. Initially, the game will be released with a multi save function allowing for up to 24 saves. This is likely to be altered as time goes on but I would be remiss to say flatly no. So let's go with a soft yes and no one will be too surprised if a reset is required.

Single Player Only?
Essentially Hannon is a single-player game. But, it all takes place in the Phoenix Galaxy. Everyone is playing in the same space, so we hope (Early access support permitting) to migrate systems within the game over to an 'Online Connected' system.
Imagine being able to visit NPC's whose stocks and prices are related to what your fellow players are doing. Imagine a Galactic Buyers Market, somewhere to visit and place contracts for items you need but can't find or don't want to farm over time.
Game elements, like what Factions are doing in-game and which faction controls which systems and planets, all moulded by each players actions coming together as a whole to affect the outcomes.
We have a lot of hopes and ideas for a Multi connected Galaxy with all of YOU playing within it. The key is support and Early access gets us that opportunity.
Feedback, Community & Contribution
We have been creating online games for well over a decade now and one thing we like to pride ourselves on is our community spirit. We try to listen to all constructive feedback and take note.
We welcome 'contribution'. If you have a flair for the creative get in touch. Fancy seeing your thoughts and humorous comments coming from Hannon and Zed, or the NPC's that make up the Phoenix Galaxy - we have plans for that!
Finally...
Yes, it's release day, but for us, this is just the beginning of a very long journey. We hope with your support we will be here for many years building a Sci-Fi universe that you are still coming back to year on year.
If you have purchased Hannon, thank you! Your support will make all the difference!