New Icons, More Art
As I spend my days now chiselling away at the ever-growing list of 'things to do' with the 'Captain Hannon' project, I was happy and smiling when I eventually got to the implementation of some new artwork this week. Nothing like replacing place holder art with the real thing :)

I now have a library of over 140 new images to use for the toolbar images. These are great and add a really cool sci-fi flavour to the game. I will be adding these to the various attacks for the bad guys and also picking out the best for the Captain's ship toolbar.

I also have one of our favourite artists work on more NPC characters. We currently have over 230 of the avatar images, but I was in need of more actual NPC's to place on the promenades and planets.

These have been ordered and Kauten is hard at work on those for us. I suspect they will be completed and imported on the next internal build.
Galactic Database
I hinted at it last week, but this week it's in and active. I have hammered out the design, layout and the categories and even begun filling it with current data.
You will find highly useful information in the Galactic Database that you can investigate and read in your own time. I have added the current Resources of Asteroids and how they refine down into resources. I also added the current commodities and what to expect to salvage them from.

I also spent a large chunk of this week hammering out the Alien Races, the Factions and where they all reside and who they are aligned with.
This is very important, it allows me to lay the history and background upon which Captain Hannon now finds himself in. Don't forget whilst the game has a central plot, it is a sandbox so once you have the freedom to move anywhere, things like factions and where you stand with them is going to be important.
Bug Hunts Continue
As you'd expect with each internal build released to our handful of testers, I'm working my way through the issues and bugs they locate. This takes time but I'm getting there. Thank you, Guys...
We are getting close to the point where we may be looking at opening the game up and going forward with our release into Early Access. I would expect this to be either the last few days of the Month or very early in April. But I will update you on that on my next internal build notes.
This latest internal build for early testers brings us up to version 1.31.
Coops