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πŸ› οΈ DEMO UPDATE πŸ› οΈ

Citizens, this update contains several improvements and fixes driven by your field reports.

[New Features]

[Base]

  • Added the Aged status for soldiers. Soldiers in the final stage of their lifespan will have reduced movement speed and lower work attributes.

  • Soldiers will now go to Victory Square after reaching adulthood, where they will wait for formal enlistment.

[Missions and Story]

  • Added a tutorial sequence explaining that melee kills drop ammo.

  • Improved side mission dialogue and added brief interaction texts.

[UI]

  • Added a remaining crafting time display to the HUD. The game will now automatically pause when a full-screen UI is opened.

[Improvements and Optimizations]

[Combat Experience]

  • Reduced the damage reduction applied to allied soldiers' attacks against Elites and Bosses, and increased Elite and Boss health.

  • Adjusted capture success rates. Elites and Bosses are now more difficult to capture.

  • Health-locking skills no longer prevent players from killing targets with melee attacks. Soldiers will now stop attacking targets marked for capture.

  • Reduced the healing efficiency of allied and enemy Elite and Boss Medics.

  • Adjusted the trigger logic for missiles and electric orbs.

  • Adjusted the description text for Weapon Core Fragments.

  • Optimized auto-assign logic. Soldiers with higher relevant stats will now be prioritized for assignment to corresponding buildings.

[Base System]

  • Using captives as soldier rank-up materials no longer causes negative effects. Using soldiers as materials, however, will affect other soldiers.

  • Added base event records. A pop-up notification will now appear when a soldier dies.

  • The Prison and Tier Upgrade inventory screens now support drag-and-drop operations. Captive status display has also been unified.

  • Added vocal tone sound effects to soldier conversations, and extended the display duration of dialogue bubbles.

  • Optimized upgrade materials for the Weapon Research Center. Crafting now requires the corresponding building level.

  • Added product source information to ingredient descriptions, and adjusted food recipes.

  • Reduced the probability of soldiers fighting in the base.

[Visuals and Audio]

  • Added animations and cane assets for the Aged status, with support for all races.

  • Added combat sound effects for drones and all troop types, and added soldier footstep sounds.

  • Adjusted the default background music volume and optimized distant sound culling.

  • Improved the music muffled effect while the game is paused.

  • Optimized shadow animation during jumps.

  • Removed the experience reward from the Glory Assembly.

[UI and Interaction]

  • Reworked the design of difficulty selection buttons.

  • Added UI animation effects for obtaining high-tier items.

  • Added an animation effect for blueprint unlocks.

  • Added a confirmation pop-up when the corresponding weapon for a Weapon Core Fragment is not equipped.

  • Removed soldier damage number displays and removed the virtual force-field animation before combat.

  • Optimized brightness display on the Research screen, and added tutorial buttons to building detail screens.

  • Pressing ESC in Construction Mode now returns players to the construction UI.

  • Work assignment pop-ups can now be closed by clicking on an empty area.

  • Name input fields now automatically remove spaces.

[Missions and Flow]

  • Optimized the resource shortage issue after skipping the tutorial.

  • Adjusted the unlock timing for Dash Jump and Weak Point Marking.

  • Improved the save protection mechanism.

  • The default resolution has been adjusted to 2K.

[Bug Fixes]

  • Fixed an issue where the prologue boss could have multiple affixes.

  • Fixed an issue where the Core that increases grenade radius did not take effect.

  • Fixed an issue in the tutorial combat level where the first enemy would not drop bullets when killed with a grenade.

  • Fixed abnormal drop rate behavior across different difficulty levels.

  • Fixed broken geometry and lighting issues in certain scenes.

All corrections have been verified and authorized.