Added new Ironman Mode: 75% Increase, 150% score increase. Can't use Bank. If you die once, you switch to Impossible.
The levels have more parity, Easy, Normal and Hard are a bit harder.
XP can be used as a resource in the academy. After max level will still accumulate.
A new place in town called Academy, you can use XP to get extra rewards. It doesn't affect your guild level if you spend it.
Skill potions will be for sale at 2k exp each there.
Mage enhancements are now ==> Focus, Drain, Dispell, Purge, Master (Focus+Drain)
Necro enhancements are now ==> Charm Undead, Mark, Drain, Lifesteal, Penance (Mark+Drain)
Sorcerer enhancements are now ==> Mark, Focus, Regeneration, Purge, Overwhelm (Mark+Focus)
New Master Combat status, adds Focus to you, Drain to enemy.
You now get an additional perk per town level, +1 carry item. Nice to carry more Full Life Potions.
Added new font color settings tab to help with Color Blindness or just in general to change combat colors.
You can now buy while in town using funds from the bank.
Now the screen flashes red on each step that you are losing life instead of stamina.
The dungeon button in town will now display the Warp Crystal interface if you ever been to level 2 at least. If you do not have a Crystal, it will display the price on each level and can be used right away.
Three new Food items added: Cave Mushrooms, Cooked Meal, Feast. They increase maximum HP by 10, 20 and 30%.
Lake event changed: Now is 35% chance to find the Mermaid, offers 50% life buff, and more exp. In case of failure, you gain Cave Mushroom effect, 10% life buff.
Architect now teleports to a random location instead of entrance.
The Altar event inventory sacrifice does not award exp anymore.
The Wanderer event is removed from game.
The Small Brown Ghost reign of terror is over, he is slightly more easier.
Rabbits now use special status in melee and use steal as an enhancement. Red Rabbits now cause Feblemind instead of Enrage.
Minor map bug fixes and overall map speed enhancements. Thanks,