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Update 1.11 now live!

Update 1.11 comes with a great many bug fixes and added features to wrath of the samurai.

new blocking mechanic.
2 new powerups, fire arrows and sword after image.
animation and navigation fixes for AI's.
pathing fixes and performance fixes for maps.
1 new map for campaign, currently incomplete.
fixed lod for sakura trees.
fixed bloodlust bar particle effect when full.
fixed arena barrel bug.
fixed an issue where enemies would attack twice in succession.
centre of the play space is now indicated by bloody fog instead of a wireframe ball.
made some general fixes to ai pathing when attacking.
made some performance fixes to map 1, fixed a bug with the archer slicing mesh.
made the supply captains not die when retaking bases.
there is now a delay so that the supply captains can't spam respawn the gates.
fixed an issue where enemies wouldn't take dmg anymore after running outside of fire attack range and then back into range.
fixed framerate issues on map 1, had to cull a lot of scenery.
fixed an issue where if you drew your sword too close to a barrel it would disappear.
fixed pathing issues with map 3.
fixed issue where archers arrows would bounce and face the wrong direction.
fixed an issue where pulling the right trigger on the prelude text would fire a shuriken.
made hp bars smaller.
players can no longer kill the final gate without first eliminating the levels boss
there is now a red arrow to point to the direction of the enemy commander for that stage.
fixed up some nav issues on map 5.