
New beginnings
The very first area you start the game - KROGUS III Welcome Terminal - has been significantly expanded and reworked. Now it is your first quest - to get out of the terminal by any means necessary. I have counted 7 ways to do it but there may be more, some of them very simple, others - somewhat complex.
Explore the surroundings, meet a new character, scour the terminals, loot the containers, fight the cambots! You will get a taste of the whole game experience in the first 5-10 minutes.
Acting as a tutorial, this is effectively an escape room.

Item icons and inventory fullness indicator
With this new update your items will have item type specific icons, so it is now easier to quickly find, for example, a weapon in the mess of things. The same goes for sorting toggles which also now feature a visual icon instead of a letter.
The other important things is carry load indicator - a big, prominent progress bar on the bottom of items list. It displays how full your inventory is visually - so it is now easier to "sense" the encumberence coming before it becomes an actual problem.
Postponed release
Based on the generous user feedback we have received about our demo, the game has drastically improved over these few months. Unfortunately, our original estimates, made before the demo release, have turned out to be imprecise - there is still a lot of work to be done to rework the existing content more in line with the list of improvements discovered from the demo.
As a result, we have to postpone the release. There is no specific date this time because - turns out - it's hard to estimate these kinds of things.
Just a reminder - our free demo version is essentially the first chapter of the full game and we are treating it as Early Access. If you have some qualms, please let us know on Steam messaging boards or in Discord. This brings up the next topic...
Join our disco! ...I mean, Discord
If you want to follow the game's development more closely, feel free to join our DISCORD server:
https://discord.gg/snunUB3
We use it for internal development but this could be also a great way to share your feedback or keep up with the latest developments.
