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1.85 Spring Cleaning Update Out on Steam

We're doing some Spring Cleaning! Here's a bundle of new features, rebalances, and bug fixes!
Keep that feedback coming, Respondrs!

  • Rotate held objects with primary and secondary fire
  • Special Missions with clients now have extra clients that are not necessary for completion
  • Demolition Missions are now full of more explosives
  • New menu color scheme
  • First time user flow for selecting difficulty
  • Renamed Normal difficulty to Hard
  • Rebalanced the fire spread speed in multiplayer
  • Rebalance costs of some high end tools upgrades
  • Buffed several of the early game items to have more practical effect
  • Fixed a huge number of missing object and invisible wall bugs
  • Room render distance setting of high or unlimited should now result in level geometry always rendering (results in almost no pop-in or invisible walls/floors, at a slight performance cost)
  • Room render distance setting also now controls objects fading in and out at long ranges
  • Fix victims going invisible in some levels when carried outside
  • Improve performance in systems across the board
  • Motion bob reduction slider range adjusted, and now reduces axe motion bob.
  • Reduce amount of network traffic sent in most situations
  • Fix bouncy physics props sometimes damaging players
  • Fix multiline Japanese translations causing filling up entire screen
  • Adjust difficulty of various levels
  • Fix bathroom client animation desync (crawling to toilet)
  • Fix a variety of tool upgrades in multiplayer
  • Fix some issues with elevators not moving all players
  • Added health kits and adjusted laser speeds in Fyre Boss mission
  • Reduce how long laser damage prevents passive healing
  • Reduce maximum slowdown from jumping repeatedly or falling long distances
  • Fix jump slowdown reduction effect on equipment having the opposite of the intended effect
  • Water now visually updates more quickly
  • Fix inconsistencies in exit zones in various missions
  • Fix victims not moving down while crouching
  • Easy Mode and Fire Spread Multiplier no longer effect Demolition Mode fire spread speed
  • Hundreds of bug fixes and improvements