Greetings!
Today we are going to learn about the world of [Hunter’s Arena: Legends]. We had a Q & A session with Barim, the main scriptwriter of the game.
Q1. Please introduce yourself.
Hello, I’m Barim, who is in charge of writing the main script of [Hunter’s Arena: Legends]. Everything related to the world’s background story and concept design is under my responsibility.
Q2. Many people are curious about the story of Hunter’s Arena. We know that it is based on the famous Chinese novel “The Creation of The Gods (or Fengshen Yanyi / 封神演义 in Chinese)”. Can you give us some more details?
Hunter’s Arena takes place after the events told in the novel, where all demons are sealed off. Achieving peace wasn’t an easy task. However, someone broke the Demons Tombstone and put the human kingdom in great danger, once again. Thus, the hunters will choose whether to join forces based on their personal goals & beliefs.
We have reimagined the different elements of the original “The Creation of The Gods” so that you may see the world of Hunter’s Arena as a whole new world. Of course, not knowing anything about the novel is totally fine. We use many storytelling mechanisms. So once you play the game, you will naturally have a better understanding about the world, the hunters, their goals and beliefs. The game features both original characters from the novel as well as a whole new set of characters. There is a lot to look forward to. Also, don’t miss the prologue video coming soon!

Q3. What is a storytelling mechanism?
It’s a type of content. Storytelling through NPCs or Quests was challenging due to the genre’s characteristics. So we tried to use all kinds of methods to make the players naturally immersed in the story. Some people may be like “they went that far?”, but I would consider it is a good reaction. It means that even in the midst of an intense fight, you can still appreciate the mise-en-scène and discover its meaning.
Q4. What do you think is the most important thing in this process of scriptwriting?
Asian concept and the cause-and-effect relations between events mean a lot in the game. Hunter’s Arena follows the time and place of the previously mentioned famous Asian novel. Thus the overall ‘Look & Feel’ is in line with that Asian style. Our goal is to preserve the original Asian charm while trying to recreate things in a more Korean manner.
In particular, when a character's story is connected to some elements in the game, it is important to think about the relationship this character has with others, and how they are affected by it. A while ago, I expected the whole process would be simple. However, as time went by, I found myself tracing back to the characters’ birth to check all the cause-and-effect relations. With those character relations in mind, we are also working on the timeline of events in the game as well as the whole story.
Q5. Is there any special episode or a character that you are personally attached to?
That would be Tau. He may look like an animal, but as soon as I learned about his past and personality, I was moved. His past was quite traumatic and made his already shy personality even more fragile. Not only was he deprived of freedom, he was also isolated and lonely, feeling that he didn’t belong in the world of humans. He did manage to overcome it all, but I still feel bad for everything he had to go through.

Q6. Is there anything else you would like to say to those waiting for Hunter’s Arena?
I really appreciate that a lot of fans are waiting for our game with high expectations. I promise we won’t let you down. Hopefully, as soon as the game comes out, our fans will love playing it while enjoying the stories of characters and the world.
So how was it? Did you manage to get some information about Hunter’s Arena’s story?
Stay tuned for more news!