Changelog for Tribe Version 0.6.10:
- Added the ability to change production from the tribe panel.
- Mouse scroll can switch equipped tools in quick slots (as long as you're not in the process of building a structure) + key bindings (Equip Next Tool, Equip Previous Tool).
- When a tool in your quick bar is used up and you have another one in your inventory, it will be automatically replaced in quick bar with the next available tool.
- Pinned building costs may remain on the screen even after finishing the construction; they should now disappear automatically.
- Holding Q to open the menu and then immediately closing it has been fixed; it should only close upon release or if pressed a second time.
- The sound of building destruction no longer plays multiple times, which was giving the impression of being very loud.
- Reduced energy cost for construction actions by 30%.
- Reduced energy cost for gathering actions by 25%.
- Rapidly swinging tools without a target no longer consumes player's energy.
- Replaced the spear icon with a more stone-like one.
- Excluded invisible sphere-related fish spawn reflections from affecting the game's overall reflection.
- Added a loading screen tip: You can pin a full list of resources needed for buildings, rituals, or tools to the HUD using the middle mouse button.
- Fixed the visible box from the campfire with the natives.
- Improved dialogue font to support all languages (encoding) + handling of special German and Polish characters.
- Estimated wake-up time correctly displays 12 am and 12 pm.
- Unstuck for fellow tribesmen.
- -- Resolves the issue of falling under the ground after loading the game in rare cases.
- Increased distances from which you can build Cook's Fisherman's, Gatherer's, Witch, and Toolmaker Huts.
- Fixed Sand Land triggering in Grass Land (in lava right next to the bridge).
- More precise detection of Stone Land areas.
- Another musical theme.
- Rabbits and raccoons move on RM, 5-second freeze fix, improvements in BTT trees and detection/perception.
- Spear: Adjusted insertion socket (easier to remove when rotated), fixed fish interactions (received adjustments to avoid getting stuck in the ground or rotating endlessly).
- Proper removal of nonexistent animal instances.