

Hello, Lord Lords, today is the last log of the Eastern Roman Empire.
The exclusive mechanism of Greek and Italian cultures - academic research.
First, a small function is added, which allows switching between different cultures to view cultural differences.
Switch cultures here to facilitate everyone in viewing the characteristics of different cultures.
In the future, I will add more cultural characteristic technologies to different cultures.
Cultural technologies with a ring icon indicate special cultural technologies.
Italians and Greeks will have a cultural technology of academic research.
When it is unlocked, the academic research mechanism can be activated. Of course, you also need to possess key fiefdoms.
Bologna in northern Italy or Constantinople
When all conditions are met, you can open the academic research interface via the shortcut button on the right.
Here are divided into four categories, and each academic field requires accumulating experience to implement.
The percentage represents the current success probability of academic research. The more frequently you use it, the higher the success rate will be.
There is a 30% probability of +1 academic point each month.
Each academic topic has a {0}% probability of +1 success rate per quarter.
The maximum success rate is 80%.
Each use of an academic topic, regardless of success or failure, will increase the success rate. The increased value is related to the character's 学识 (knowledge) attribute.
Current increase: 2-{1}.
After each academic topic is successfully completed, there will be a 12-month cooldown period.
Players can manually or automatically assist in research to increase academic points, but the success rate of each topic can only be increased quarterly or during the usage process.
In addition, when this log is updated, the remade version in the internal test will be updated with this function.
A2025.6.25 The Eastern Roman Empire
OK1 - The Eastern Roman region
OK2 - Current map beautification
OK3 - When creating a family, the family flag will use the emblem of the current fief capital. If none exists, it will default to the fief emblem flag. The priority of flags is: Imperial Flag > Royal Flag > Family Flag > Fief Flag > Universal Flag.
OK4 - The theme system and standing army of the Eastern Roman Empire
OK5 - The account book is compatible with the imperial administrative system, and hover prompts are added to each item.
OK6 - Adjust the data effects and combat efficiency of battalions. In the battalion details interface, add hover prompts to each data item.
OK7 - Interactive functions are compatible with the imperial administrative system.
OK8 - UI for the combat sequence of the central military brigades of the Eastern Roman Empire
OK9 - The Eastern Roman emperor can dispatch brigade commanders to lead 4 battalions under their command into battle, rather than leading all battalions personally.
OK10 - Complete the missing parts of the Iberian map.
OK11 - The Silk Road
OK12 - Through interaction, prompt kings with national territories <20 to abdicate.
OK13 - Fix the situation where kings become vassals.
OK14 - Grain transportation
OK15 - Query characters and families
OK16 - The civil service system of the Eastern Roman Empire
OK17 - When relationships change, the reasons will be recorded, and hovering will display the approximate reasons for the recent 10 times.
OK18 - Exclusive academic research mechanisms for Greek and Italian cultures
哔哩哔哩-诺曼入侵教程视频
哔哩哔哩-中世纪雇佣兵团机制
哔哩哔哩-战争机制流程
哔哩哔哩-私人地产
哔哩哔哩-收藏品
哔哩哔哩-城堡防御建筑和战场天气地形
哔哩哔哩-神圣罗马帝国机制,帝国会议,选举
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