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Onirism 01/16/2026 Patch & QoL Improvements

NEW FEATURES:

  • Carol can now ledge grab while aiming a weapon (only what is in front of her)

GAMEPLAY TWEAKS:

  • Increased the health of Vehicles

  • Gamma Claw weapon got a soft rework

    • Now deals the same amount of damage to all enemies in the beam

      • Improved model, SFX and VFX

  • Increased pearls pick up range

IMPROVEMENTS:

  • Jump and use can now skip dialogues

  • People can start Coop games with any type of inputs (needed two controllers before)

  • Improved the look of team building menus

  • Improved controller usability in menus

  • Improved high jump reactivity

  • Improved menus performance

BUGFIXES:

  • Fixed Narrs sometime getting stuck after dialogue

  • Fixed an issue where items dialogue can get stuck

  • Fixed an issue with vehicles not taking Aoe damage

  • Fixed an issue where Carol could sink in save points and ammo machines

  • Fixed being able to slide off checkpoints using velocity

  • Fixed ledge grab sometime causing Carol to fly up

  • Fixed jumppads being janky on moving platforms (Atlas and wild west boat)

  • Fixed broken HUD in Corpo zombies map in Coop

  • Fixed Tales Coop wave counter being misplaced

  • Fixed combat music getting stuck

  • Fixed being able to spam elixirs to trigger it multiple time

  • Fixed many collision issues

  • Fixed Grapplers specialists getting stuck if knocked back during their grapple attack

  • Fixed Shop buttons audio spam

  • Fixed an issue where doing the Nightmare boss first before Aeon in the Celestial Forge would lock the door

  • Fixed an issue with the Hive totem in Coop where the second player could be locked outside