Hi there. I got the question mentioned in the title.
It seems to me that the definition of the sandbox is too flexible for me to give a very brief answer. However, I will try to show where things stand.

The game area is divided into three areas. Each area is dedicated to one type of beverage, which means that the map is divided into zones of booze, wine, and beer. As you may have guessed or may remember from the demo, at the start we have access to only one of them. The ultimate goal, however, is to remove all boundaries and have complete freedom of movement all over the terrain. According to this, you will have two Berlin walls set up in the game, which you take down at roughly equal intervals, that is, after dealing with the first and second 30% of the main plot.
Most of the time you'll be running between workshops and crops; so we're not much different from farmer games in this area. We have this weird habit, which may be harmful, of adding a new feature to almost every quest. It results in ending the game with unlocked activities and systems which you can use at any time. For instance, you gain access to a casino, a football field, and a bar, and the area is infested with dozens of drunk and rambling random individuals you've never seen before.

So in conclusion, we have an area roughly half a square mile in size, where you can waste time at one of a dozen game mechanics. If that's enough, to meet the condition, then I have to admit that Booze Master is truly a sandbox.
For more information join our Discord server, or not... Don't care, love you anyway!
