
Hello! The theme of 1.2.0 patch is about expanding your choices. Thank you for your feedback and patience!
Balance:
- New card “Shield” replaces “Barrier” in the starting deck.
- “Feast” card now also activates 2 Vampiric Fangs
- Roses earned from maid rescue is equal to roses earned killing a crown phantom
- Roses earned from phantoms increase with stage level
- “berserk” skill now gains duration of 2 after activation
- level IV skill cards are now more expensive to copy and buy
- number of dual strike in starting deck to 3
- vera’s “sensitive” debuff duration increased to 3 (from 2)
- marionette’s initial atk increased to 2 (from 1)
- vampire doll’s attack decreased to 5 (from 6)
- value of item “safety pin” increased to 4 (from 2)
- torn flag activation percentage value raised to 50% (from 25%)
- Risky style’s Phantoms now all have a permanent passive skill
Feature:
- Added “trial options” to adventure mode for players that want to play the game with crown trial modifiers! You can select these during starting item select.
Bug:
- Fixed issue where skin doesn’t show unlocked in archives even though it’s unlocked in game
- Fixed rare issue where sometimes clicking on note doesn’t reveal note
- Fixed issue where gift box wouldn’t work in crown trial. Now Ariel will happily accept your bribe
- Fixed issue where HP penalty occurs even after blue rose has refilled rose after phase
Explanations for Shield:
Shield: gain barrier & return card to deck
Shield card is a barrier card without a skill level. Casual and Standard style starts with 5 of these cards in deck instead of 8 barrier cards.
Many sent feedback in regards to barrier card and I came to agree that maintaining and refilling barrier cards currently is an unnecessary source of stress and spending of roses because it is a must-have card in most situation.
However, this does not mean that shield card is a permanent solution to your barrier needs. 5 is enough in the early game because the card goes back to deck but players should recognize that they need to diversify their barrier option in later phase as it will be not enough. As a result, I’m hoping to see “Shield” card as a way to smooth out the initial difficulty curve than an end-all solution to your defensive needs.
Rose Reward Changes:
Defeating a crown phantom is an incredible feat but rescuing those in need should also deserve an incredible reward. As such, maids will now hand over the roses she’s been hiding in her pocket so that you’ll receive greater number of roses after rescue. I personally worry whether they’ll be able to escape safely without any roses but I’m sure they would understand.
Trial Options:

I’ve received feedback from players playing crown trial that they wanted the modifiers on adventure mode as well. So I brought them! Not all of them were applicable but players can select any number of options to make their adventure more challenging.
Again, thank you for playing! Thank you for your feedback, and I hope this patch takes the game a step further in the right direction and make it more enjoyable to play.
Also, join the official discord if you want to chat about the game :)