Completely remade the player movement system, allowing for sprinting and physics-based jumping/ climbing
Significant improvements to the interaction system. Grab positioning is much more reliable and problems with miss-aligned grab points have been fixed
Weapons now have a greater sense of weight and drag. Added the new option "Weapon Physics" in settings, allowing switching between "Default" (new physics) and "Arcade" (old physics)
New hand physics
Bow has been remade to be fully physics-based. Held arrows now have collision
Doors are now physics-based
Many adjustments to NPC physics
Improved colliders in all maps
NPC damage reduced by 75% when attacking another NPC, lengthening battles and increasing the impact the player can make in battles
Adjusted NPC HP and attack scaling. HP has been reduced overall for high level NPCs
Weapons now apply bleed damaged while the enemy is stabbed
Removed movement speed variation based on hand height
General
Added a main menu. Sandbox Mode and Free Battle have been moved to the main menu
Game can now be closed from the main menu
Changed default player skin. Options to change skin is not yet available
Added equipment options and god mode toggle to Free Battle
Added a grip angle setting
Performance improvements
Minor UI changes
Fixed floating ragdolls
Changes Since Last Beta Update
General
Major performance improvements
Improved player physics stability
Increased player acceleration
Increased the maximum number of active ragdolls, helping with cases where NPCs would not react properly to hits
Fixes
Fixed NPC weapons not properly colliding with player's
Fixed a case where weapons would behave strangely after being dropped by an enemy and picked up by the player
Changes Since Start of Beta
Gameplay
Changed held weapon alignment. Weapons are now held with a "handshake" grip and are tilted more forward than before. This can be adjusted with the "Grip Offset" setting
Strengthened hand rotation speed, making lighter weapons much more snappy and less floaty
Holstered weapons are now always be grabbed by the handle
Made it less likely to accidentally damage friendly NPCs
Lighting and post processing changes. Game is now slightly brighter overall. Additional lighting changes to be coming shortly to brighten up nights and indoors
Made it easier to remove axes and the spiked mace from flesh
Slightly increased NPC blocking frequency
Increased poise damage done by player
Added a one-time sprinting prompt
Made props in the tutorial intractable
Minor player physics improvements
Fixes
Fixed AI Armies charging too early, causing them to trickle in instead of as a group