Now that the bulk of gameplay in Paradox Vector is complete, we are beginning to add more level specific content to the game.
Distinctive Levels
Each level in the game already has a unique look and feel, but we want to emphasize this more, so players can get a better sense of where they are. So far we have been updating the outdoor regions, as well as the factory level, which occurs later in the game.
It's a Jungle Out There
The outdoor regions are getting a more organic overhaul. Different trees, boulders and craggy cliffs now dominate some of these areas. More will be added, but here's a sneak preview of what's to come...

The Factory
The factory level looked a lot like all the previous levels, despite having new enemies and traps. Now it is getting a new look, with pipes, scaffolding and smokestacks to give it that industrial look...

More to Come
While refining and further improving the gameplay, we hope to continue adding more interesting places and features to this game prior to the full release. Since it is still in Early Access, your feedback is always welcome and critical to the game's success. Thanks for all the love!
