I have uploaded the latest build of Paradox Vector.
I have added a number of new features, and am hoping to get some good feedback from players. It's just a few minor changes that I hope will add a bit of polish to the game experience.
Music
I have added music to each level.
Fade in and Out
Each level transition now fades in and out, preventing some of the abrupt starts and stops of previous versions. I think this can still be improved, but I am hoping it looks and feels nicer than before.
Upside Down Bridge
It's just a small detail, but you may notice that the bridge between level two and three is now upside down in relation to the rest of the world.
Improved Frame Rate
I added a script that should improve the frame rate, especially in the out-door level. I have more ideas I want to implement that will improve it even further in future updates.
Once these updates have been tested and finalized, I plan to start adding a lot more content to the game. I have ideas to make each level a bit longer and more complex. I also want to work on some kind of in-game menu that will show the player's progress, and maybe a map of some kind.
I'm not a huge fan of cut scenes, but I do want to have some more in-depth story telling at least at the beginning of a game, and once certain check points are reached.
For the next few weeks I hope to get a lot done here, so it's a great time to offer any feedback you might have. Of course I will also be going through all the discussion threads and making sure I have captured everything already mentioned. Reminders can't hurt though, and the more people I hear from regarding a particular issue, the more likely I will address it sooner, rather than later.