Thanks to you, Paradox Vector has a potential to get the Fan Favorite award at the Game Development World Championship! Paradox Vector has mostly positive reviews here on Steam! Paradox Vector has a unique look and feel, and uses non-euclidean geometry to create a strange and forbidding environment!
However, the hard truth is that, based on the data I am getting, most people are not playing this game very much.
This is the cold, hard truth about Paradox Vector. I hate to say it, but it seems like this game is not very fun for the average player. This is something that has to change!
The good news is that this is exactly what Early Access is for :) You are a select group of people, a kind of focus group. If you are one of those people who played it for a bit, and then stopped, I want to hear from you!
Tell Me What You Think
Now is the time to share your feelings. Don't hold back. You bought this game because you felt it had a certain charm or potential. But somehow, it did not deliver on that promise. For this, I take full responsibility. But I can't fix it if I don't know what's wrong.
A few people have left comments and voiced their concerns on the discussion page. I've tried to address them to the best of my ability. I believe the major bugs have also been worked out here, so with the current version as a base line, I think, together, we can make this game more enjoyable, more challenging, and more exciting to play.
Let's assume there was a moment when you suddenly decided, "hey, I don't feel like playing this game anymore..." Try to invoke that moment. Access those memories, bring them back, and tell me abut them. I need to know.
- Was the first level too hard?
- Was the first level too easy?
- Are the robots too tough, or hard to hit, or could you not find the gun?
- Did the non-euclidean geometry confuse or disturb you?
These are just a few sample concerns I have come up with. The problems may seem perfectly obvious to you as a player, but unless you tell me, I can't know what they are.
I Don't Want to Hurt the Developers' Feelings
You know what ... screw him! He doesn't deserve to feel good if he's making crappy games, right? But then what about the other players ... what about the poor, unsuspecting slobs who are thinking about buying this game? The reviews are pretty good (though there are not too many of them ... cough cough) and the graphics look pretty enticing, right?
What's to stop them from buying this game, and feeling the same sense of disappointment that you did?
Sure, you could write a negative review, and warn people off. But then, what's this? The developer is asking for opinions on how to improve the game? Well, you could answer that call, and give your two cents, and maybe ... just maybe, help the developer to make this a better game.
It's Not All Bad News!
Some of you are different of course, There are a number of players who have enjoyed this game and have played it through to the end. I also what to hear from you! What did you like most about it? What are the things you would really hate to see missing from this game? What would you like to see more of?
We Can Do This Together!
Rome was not built in a day. To build high, you must dig deep. And, it takes a village to raise a child! Paradox Vector is my baby, but my baby lives in your village. As players, you can help to raise this game up from it's shaky beginnings to it's ultimate success. You know the potential is there, so let's come together and give it the old college try! Don't hold back. Together, this game can turn into a rare gem, unlike anything else out there ... or ... it can be neglected and forgotten, and never really see the light of day.
I am committed to improving and completing Paradox Vector. But, without solid feedback, this will be harder to do. I am open and listening. Thanks for reading.