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The Great Patch

Hello everyone!

It has been an enormous span of time since I updated Animal Friends Adventure. Trust me, there has been a lot going on since release. I love this game a lot, and really want to expand on the story and spirit guardians (pets). There's so much background that hasn't manifested yet. I'm a solo dev, so time is a bit rare. Anyway let's get to those patch notes shall we?

The Patch notes you want

  • I have not abandoned this game at all.
  • I updated stuff, like lots, and it's pretty cool.
  • Updated Unity version to 2019.4 branch and cried for a few months. There was this bug with Visual Studio 2019 that all PC games would crash right after the splash screen. The guy who made Rewired helped me and I am eternally grateful.
  • Mesh merge was used to optimize stuff. Unity uses lots of drawcalls and the less the better. Mesh merge reduced this by 80% making super amazing frame rates on weak hardware. Not that your rig is weak or anything.
  • I cleaned up a lot of the source code, optimized the heck out of it. removed the chain function calls. You can't see this in game, but heck it made managing code so much easier. You get some extra FPS, I get less sleepless nights. Win win.
  • I reworked a TON of levels, like all of them. I took out a lot of stupid stuff. Added in lots of cool stuff. What am I talking about?
  • Reworked the sliding mechanism to be, well, less dumb. It was annoying me a lot too.
  • Reworked levels where you'd slide and bounce mindlessly. Now you actually have to play the game in these areas. More jump puzzles. Nothing too difficult.
  • New story line!
  • Lots of bug fixes, optimizations and future plans. The last part sort of relies on you.
  • Our new community manager (my BFF) will be assisting where I cannot.

The Patch notes you really didn't want

So that new story line thing. It's still in my head, but little hints here and there are coming out.
Still some minor performance issues here and there. I'm working it out.
I said "here and there" 3 times in a row.
I have a day job, so time developing this love of a game is limited and takes more time than I'd like.
New worlds, abilities, items and character controller are planned. Above point is why it's not in game yet.
I'm working on a 3rd game and need to balance on a tight rope to improve this game.