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Dev log, for reals!

So I've been doing a lot of development and the game is very playable and IMBO, very fun. So what's the hold up? I've done zero work on marketing/community and I don't want to launch the game into indie obscurity- I did that last time and lost a year of my life. This time I want to do Early Access and tweak the game until most players think it's as kick-ass as I think it could be.

This brings me to the most painful part of being a single dev: spend time making the game better or spend time convincing people the game exists and is worth their time?

I usually lean towards the first choice, but if I do that all the time nobody will have heard of the game. Thus, I've come to the conclusion that I either need a publisher or I have to do a bunch more marketing. Either way, I have to get active and talk with players and get some dialogue going with the game's community. So please, feel free to ask questions! Sometimes I'm slow to respond because I haven't figured out a good system to get notifications but I'm working on it.

Ultimately this might push back the official release date but hopefully I can get a closed beta program going in the near future.