Hey, everybody!
Patch 1.1.3 is ready! I hope that bugs and shortcomings have not ruined the impression of the game!
Change log:
- Fixed minor bugs with skins.
- Fixed bug where music continued to play after credits.
- Fixed bug where items were glued to spikes.
- Fixed bug where items were rolled under bosses.
- Fixed bug where the count of destroyed bushes, gravestones, skulls, gold chests could work one unit earlier than it should.
- Fixed bug where the game did not remember the last dressed skin.
- Fixed bug where the clock chimes was not going well.
- Fixed lava behavior. Now it only slows down, but does not limit the height of the jump.
- Fixed the behavior of Grace Igoryan. Now, after the rebirth, Igor's Grace restores all the ammunition.
- Fixed the level-design of some locations to improve the understanding of the hidden mechanics of the game.
- Fixed bomb behavior. Now they damage everyone, not just the player.
- Added gamepad vibration when the appropriate option is enabled.
- Added the function to continue the interrupted game.
- Added the function of replenishing your health by sitting in a chair.
- Added the function to skip the fade in or fade out of death.
- Added an additional indicator for the interface, indicating that there is the necessary amount of pizza to refill your health.
- Optimized calculation of the destroyed enemies, objects and chests.
- The jumping system has been completely reworked. Namely: the coyote time is longer; the buffering of jumps is added; the height of the jump depends on the time of pressing the jump button.
- The possibility of a simultaneous jump shot is removed. As it turned out, this confuses players more than makes it easier to play.
- Removed the ability to enable or disable full-screen mode by pressing a key.
Thank you all for your patience and your bug reports.
Regards, Mikhail
