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Three Stars? Why Not Eight!

GENERAL

  • Fixed an issue where Weaver could Shukuchi into an occupied cell.
  • Fixed an issue where Brutes would sometimes keep attacking their current target when non-debuffed targets were available.
  • Fixed an issue where Assassins would sometimes not properly switch targets when Anessix casts Enthrall.
  • Fixed some cases where Insect alliance spiderlings would fail to attack.
  • Fixed some other minor AI targeting issues.
  • Fixed missing or incorrect text on some Streetfights.

HERO CHANGES

Batrider:

  • Sticky Napalm:
    • Damage changed from [20, 40, 80] to [30, 50, 80]
    • At 3 stars, Sticky Napalm now sets enemies on fire for 5 seconds

Enigma:

  • Midnight Pulse:
    • At 3 stars, Midnight Pulse's radius is 2 cells rather than 1
    • Damage changed from [4, 5, 6]% to [5, 6, 7]%

Nature's Prophet:

  • Nature's Call:
    • At 3 stars, trees spawn near backline enemies

Ogre Magi:

  • Bloodlust:
    • At 3 stars, Ogre Magi has a 75% chance per cast to Multicast Bloodlust at 2 targets rather than 1

Shadow Shaman:

  • Mass Serpent Ward:
    • Chicken is back on the menu! At 3 stars, Shadow Shaman Hexes the enemy unit for 5 seconds in addition to summoning wards

Storm Spirit:

  • Ball Lightning:
    • Damage changed from [90, 140, 210] to [80, 120, 180]

Tusk:

  • Walrus PUNCH!:
    • At 3 stars, Walrus Punch also slows the enemy's attack speed by 40
    • Air Time changed from 1.0 to [1.0, 1.0, 1.5]
    • Slow duration changed from 2.0 to [2.0, 2.0, 3.0]

Venomancer:

  • Plague Ward:
    • At 3 stars, Venomancer's Plague Wards have 99% Magic Resistance rather than 50%
    • Cooldown changed from 5 to [5, 5, 3]

Weaver:

  • Shukuchi:
    • At 3 stars, Weaver gains 4 seconds of Mana Break after each Shukuchi, burning up to 20 Mana per hit and doing 2 damage per Mana burnt