HOTFIXES
- Added poison stack count FX.
- Fixed a pathfinding bug that caused units to try to move to a beneficial cell even if they had no path to it. This fixes a case of units standing still instead of attacking.
- Fixed Tiny chasing after an enemy after tossing them only to change his mind a few steps in.
- Added indicator on the UI to show what item Enno has stolen.
- Fixed new 4-Underlord picker not fully fitting on 4:3 aspect ratio on PC.
- Fixed healthbar icons for Enno and Jull.
UNDERLORD CHANGES
Anessix:
- Enthrall:
- Cooldown changed from 15 to 10
Enno:
- When spinning, Enno now prefers targets that already have poison on them to keep the poison from wearing off.
- Escape Artist:
- Enno now Purges his debuffs as well when he escapes.
- Healin' n Stealin':
- Dr. Enno's Soothing Balm:
- Target Count changed from [3, 3, 4, 4, 5, 5] to [3, 4, 4, 5, 5, 5]
- Healing changed from [30, 30, 45, 45, 60, 60] to [55, 55, 80, 80, 105, 105]
- Now reads: Enno leaps into the air and shoots a poison dart at up to (Target Count) enemies that are within 3 cells applying a stack of Poison. Dr. Enno triages and heals all allies, healing the most injured one first for (Healing) and successively halving the amount on each additional ally.
- Rabid Furball:
- Death Spin:
- Target Count changed from [3, 3, 4, 4, 5, 5] to [3, 4, 4, 5, 5, 5]
- Damage changed from [30, 35, 40, 45, 50, 55] to [30, 30, 40, 40, 50, 50]
- All Out Attack!:
- Cooldown changed from 15 to 12
- Now reads: Enno launches an All Out Attack against all enemies within 2 cells, applying 5 stacks of Poison and displacing the victims onto a random cell. Enemies not involved just watch their crewmates get torn to pieces.
ITEM CHANGES
Refresher Orb:
- No longer stealable.
ALLIANCE CHANGES
Spirits:
- Fixed an issue where units not on the ground could be counted for Delta Slam targeting.