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Patch 0.3.11 bugfixes and minor improvements

Fixes

  • Melee-crossbow's bullet collision has been adjusted and now it hits 99% of the time, as long as you're a good shot
  • Level loading time has been slightly improved (yes, even more, so you can only notice it in REALLY BIG levels)
  • Fixed a memory leak that increased the overall load time each time you loaded a level
  • The audio volume of the lasers has been reduced a little
  • There was a problem that caused you to get stuck in the level editor when you wanted to edit an unedited enemy-wave spawner generated by level loading. Has been solved!