Hi everyone!
September was such a busy month for us and we're glad to show you the content of the 7th patch notes :D
UI:
- We noticed some technical issues, thanks to your feedback on the inventory and therefore, instead of correcting piece by piece every bit of code on this interface way too old and unstable, we created a brand new architecture, much more stable and easier to fix in the future. Nothing changes in terms of visual, but the whole code behind it has been reworked to avoid all the mistakes made 3 years ago when we created the first prototype. This is still a new UI, so some bugs could still show up, but it will now be way faster for us to fix them, without taking the risk to break something else.
FOES & FIGHT:
- Legionaries have slightly different combos and get stronger depending on which area they're located. We tried to bring variety in their actions without changing them entirely, so they “evolve” and are properly aligned with the increasing difficulty curve.
- The strongest legionaries also have new attacks (we'll let you find out what it's about!)
- We also fixed a bug where legionaries gave twice their essence (sorry :P )
- The Lost Souls now drop 15 essences instead of 30.
- Damage of the roll attack reduced by 30%
Other minor bug fix:
The Early Access intro text and the language/keyboard layout selection will stop appearing after the first time.