Long time no see, dear Wanderers! We hope you're all doing well. Contrarily to what our month-long silence may have let you think, we didn't stop working on Shattered, we just decided to go a little bit easier and reduce our neverending work days for this crazy hot august month.
Here is the result of our summery work :D
ADDITIONS:
- The Chorozon mark, which teleports you back to the Limbo
- The Whisperer mark, which teleports you to the last activated Limbo Well
(this one is located at the heart of Limbo, where the Whisperer is.)
- A sprint attack: if you press the attack input while sprinting, the Wanderer will slide on the ground for a few meters then slash with his sword.
- A new Catalyser! We are trying a more conventionnal approach with healing: an item that contains healing charges that you refill at a Limbo Well. Right now there is only one charge, and you cannot upgrade it yet, so we left the old one aswell.
MODIFICATIONS:
- We changed the AI for most of the basic ennemies. They will now try to not overlap each other with their attacks. Hopefully fighting 1v5 should be fairer now.
- But beware, they also learned how to do longer combos.
- We are also starting to implement different levels of Legionnaires (the main foes): some will be tougher with slightly different animations and patterns.
- We also changed the Wanderer's attacks: they are faster, cost less stamina but do less damages.
- Gheb invocations have less health.
- The elite monsters' and bosses' strikes take longer to launch.
- We are trying something on the jump: only the double jump will now cost stamina, not the regular one.
BUGFIX:
- A lot of collision bugs with the basic ennemies are fixed. Hitting ennemies should feel more responsive and rewarding now.
- Sword collisions are now way more consistant and accurate.
- Level Up menu fixed! You won't lose your essences when exiting the menu anymore.
We are aware of bugs around the inventory and menus (sometimes you have to double click to open a sub-menu), we are working to fix that as soon as possible.
We deactivated the E key in the menu (the confirmation key) for now because of a lot of bugs associated to it, we will fix it soon and bring it back.
WHAT'S NEXT?
- LORE !
- Glyph system
- A loot system
- New zones
- Aaaaand bugfixes