Due to everything going on, we've had some delays and just wanted to update you on what is happening. We have the FREE Arcade and quality of life update ready to go but have to wait on a few other things to press the publish button. We're very sorry for this delay but I can give you a little look at some of the changes!
We are also part of the https://gamevention.de/ digital convention on the 27-28th with a new trailer showing off all this new stuff, so keep an eye out!
From our reviews we scores a 7/10 and the cons in those all revolved around similar issues reviewers had with the game, so we went to work trying to solve those issues (without having to rewrite lots of systems).
Here is a brief summary - A full changelog will be put out on the day of update release
Quality of Life
We have optimised alot of our meshes, shaders and effects so this should help the game run on lower end systems. (This was mostly done for the Nintendo Switch port) but to show off how much better it runs, we even managed to get the game running at 60 fps on a Google Pixel 1. So that's nice.
A few menu design tweaks for the level select, so it is more obvious how many levels and modes there are in the game from the start.

GamePlay
Difficulty -
All Main Course levels in the game now have 3 difficulty settings Easy, Medium, Hard
Easy -
Easy mode will give the player 4 objectives, allow anything to fall off the level and all items will come back. Level modifiers are turned off.
You will earn 1 star for completing easy
Medium -
Medium mode will have 5 objectives, give you 3 lives (3 items can fall off the level), Level modifiers are turned on. Only essential items come back.
You will earn 2 stars for completing medium
(Essential Items -
Essential items are any item that you need to complete the objective, items that spawn like scone/ sandwich halves are not listed as essential but items that are limited are. E.g Bread, Bacon etc. Plates & forks etc will not come back. This means that on medium difficulty mistakes you make could mean the level becomes harder to complete.)
Hard -
Hard mode will have 6 objectives, allowing you to put a time on the leaderboard and have a “best time” in the level select. No items can fall off the level otherwise it will be restarted. Level modifiers are on. We want players to work their way up to this difficulty rather than doing what we used to do and throw you in at the deep end. That wasn’t fun for everyone!
You will earn 3 stars for completing hard

Grief Timers in VS mode - We had some players frustrated that other players could just grief their side of the vs Level. We added a “Grief timer” to each player. If you are on your side of the level the timer fills up. When you are on the opposition's side and grab an object that belongs to them, you will use up this timer, when empty you will auto-de-possess an object and return to your side. The timer will then start to refill.

Arcade Mode -
Arcade Mode features Riceball Rumble and 3 NEW arcade games that you can choose from. Simply enter the arcade menu, choose how many rounds you want and click on the mode you want to play! If you’re up for anything, then you can choose “Random”, this will grab the different modes and create a playlist with how many rounds you want! All rounds are scored so you’ll have to Slam, Score, Dodge and Brawl your way to victory! All game modes are 2-4 players.
Added Traditional Chinese language support!
There are some other tweaks and features we've added but we'll save those for the full change log!
Once agian thank you for you support!
Much love from the Brunch Club team!
XXX