Hello everyone,
unfortunately I couldn't work on Reforged Tower Defense as much as I wanted to during the last weeks. That's why there was no update last month. In the meantime, things are looking better again and I have enough breathing space to continue development.
Here is the current status and some information about the development.
The big points:
The new talent tree
General
As I announced in the July update, this was one of the big points for the next update. After trying out a few variants I am very happy with the current state. There will be two big trees to choose from in the next update. The mage tree and the engineer tree. Both trees can be played completely differently thanks to the large selection of improvements. For example, you can play the mage tree very aggressively on abilities or very passively with towers if you don't want to use abilities, like in a classic tower defence.
Unique paths
There are also now unique paths in the talent tree. This means that there are enhancements that interleave with other enhancements when you upgrade the path. This means that you have to choose one path and can no longer upgrade everything. Such enhancements have a great influence on the play style.
Ability enhancements
Improvements can now also influence the ability in its behaviour. In the mage tree, for example, you can still upgrade the meteor. However, from the second level onwards, you now have to decide on your further behaviour. Either you can decide that the meteor now becomes a meteor shower and lets several small meteors fall from the sky or you can decide that the meteor now burns the enemies over time and thus causes additional damage over time.
Improvements for items
Furthermore, there are now improvements that enhance items. For example, the effect of potions is improved or there is a chance to not use up charges when using an item. As there are currently no items in multiplayer (but they are already in the works), these improvements only apply to single player so far.
Armour and damage types
General
The complete spreadsheet of armour and damage types has been revised. Pictures speak louder than words ... here is the table:

Items
new items
In the next update there will also be a bunch of new items. More than 30 of them are already available in the version on PTE.
new properties
Items can now have many new properties. Which can also strongly influence the play style. For example, there is a mage set that gives you blue crystals when you use mana.
Ability strength
New in the game ... there is now also skill power. Most of you will already know it from other games. With the ability strength, abilities, as the name already says, become stronger. They cause more damage, last longer and so on... There are items and improvements that give you skill power.
Equipment slots
Equipment slots have now become equipment slots. Each equipment slot has an equipment type ... For example, head, hand, ring and many more.
Here is a picture:

PTE:
I have loaded the latest version on the PTE (the standard single player is disabled in this build). So if you like you are welcome to test the new features. Due to the many changes to the balance, a lot can of course still change before the final release
Roadmap September:
