I had players reporting an increase in performance drop for some over time as they played on one save file, which turned out to be due to redundant copies of items caused by your past self taking an item back to its inventory.
It should be fixed now and the redundant items will be removed out of your save file.
If you encountered this issue, save and load your save a couple times so it can cycle through your inventory and remove the fake copies.
This will work by the game checking if the item is in its box position, and later checking if it is not attached to any box in game.
Below are more patches that were made throughout the weeks after the update.
Have fun in No Time and God bless!
p1
Fixed the police cars from not spawning prior to 2036
Fixed the remote or controller items from not having a use f hint
Fixed the shopping alarm from not triggering
Fixed the back button from not triggering when interacting with the trade menu
Fixed the UI hints for the save system
p2
Disabled auto hover realignment by default
Fixed the scope from retaining its label which renders on top of the other canvas when trying to scope for planets
Fixed a technical mischaracterization of the full discharge chip (its series capacitor discharge not parallel)
Fixed the occasional disapperaing of the car in new game prologue
p3
Added interaction lines to the orrery (solar system model in cape dun)
Fixed the bug where notes would not give the flip page hint
Fixed the computer at the beginning of the prologue
p4
Fixed the broken uranium ore trigger in Athor's estate mine
Fixed the holo map placement for the safe house
Fixed the wrong naming for the Barracks Master in Cape Dun
next update
Fixed the remote control from not working
Fixed the trader from not removing your item from the list to be bought if you took it away
p5
Fixed the issue where rebinding a keyboard button to null would not make it empty until reloading the game
p6
Added Gamepad Input as an Option in the controls settings
(so that people with controllers that trigger it constantly by accident can be deactivated)
Fixed entry logs in the 1989 Manhofer Facility
Fixed the missing German translation for eds message from 300bc
Fixed the inventory display when loading in a save with a held item
Fixed the byroad tavern from being called a saloon before 1840
Fixed the heating plate on Edward's kitchen place from creating too much heat temperature
Fixed the ark charger inside the lightning gap in Mim's bases
Fixed the bug which would make enemies retain their big collision boxes, unable to pass them in close corridors
Fixed the wheel physics below 40 fps
Fixed the Pirates Quest
Fixed the bug where Npc's would be unable to punch feral animals
Fixed a bug which would make redundant duplicate items inside boxes and removed the lag issue caused from this by deleteing the redundant items