I was finally able to upload the patch today, with it comes a huge performance patch. Turns out gpu instancing ended up creating more lag than it helped as it interfered with batching.
Enjoy the update :)
God bless.
p3
Fixed the dial device from not being unlockable
p4
Fixed the ambient color for the sewer base in ACT 2
Fixed a bug by which the jets in ACT 2 would not target the player
Fixed the lighthouse start date, pushed it a few years later as the island was not discovered by then
Fixed the woosh sound when shooting
Fixed Fredich from not appearing at the mountain October 1st 1795
Fixed it so your gun does not drop if knocked out (credit to Drift)
p5
Added highlighting hints of the cars interior components to help early players to get a hand of their functions
Added highlighting for enemy item drops
Lowered the requirements for the crafting of the multiplayer beacon
Fixed it so that item events length also triggers a time wipe
Fixed the performance drop by disabling all gpu instancing on materials and just relying on batching from now on
Fixed the phased plasma bolt collision check
Fixed the hunters hut from appearing prior to 1515
Fixed Fredich's texturing at Fort Dun
Fixed the wrong texture reference BaseTextures/HouseWall Blue.jpg.jpg
Fixed bernds smuggler bay from floating in air in 2027 Alpha, moved it instead underground into the sewers
Fixed the bug wherin you could gift citizen unpurchased items
Fixed the sun trigger for scopes (eye burn achievement)
Fixed a performance issue where disks would trigger a frame freeze every few second if they contain big files
Fixed the bug in ACT3s Diverting Actions which would block you in the sewers if entering them during the AI battle