Hello fellow players!
I had to do another big patch just as I was in the middle of working on the next update, hence the big data difference compared to the last patches.
Here are the patch notes from last week!
God bless!
p1
Added a little photo to Edds lab as an easteregg to him testing a prototype EPA
Fixed some issues with items as well as the broken Mr Crafty System
p2
Added a CCORP Sign to AREA One's Entrance
Fixed a few performance issues with ui canvases and your past selves cars creating overhead
Fixed the elevator in Area One
Fixed edwards laser from shooting off cursor
p3
Fixed the non moving car wheels
Fixes to the car physics
Fixed the miniature computing units
p4
Fixed the spelling of a quest entry in the Fred Radio Quest
Fixed the remote car controller
Fixed some bugs in regards to police men being able to glitch out the UI via trying to talk to you
Fixed some issues with being able to talk to knocked out people
Fixed some bugs which would make the Diverting quest impossible to be completed
Fixed the save stations
Fixes to the Noir Quest
Fixed the PLC Off Button
Lowered the damage afflicted to the car by enemy bullets
p5
Fixes to the last stage quest
Fixed the Warning Sequence from being broken
Fixed some raycasting issues
Fixed the bug where police beaten up by enemies would give you an infraction
Fixed the AI Cars wheels from rotating backwards
Fixed the AI Cars from being unable to drive over bridges
Fixed the past self from only displaying sitting animations even if on the levi board or horse
Fixed the hat textures of the citizen
p6
Police wont halt you instantly if you drive high speed in your car
Disabled the police officer in the Pine Lake office building
Increased the Workshop scrollbar range
A fix for AMD users during the Diverting Actions Quest (Putting the medal into the machine would break the quest)
-Fixed dropped items from triggering the notification multiple times
-Fixed mounted weapons from disappearing upon time machine switching at the mechanic
p7
-Revamped the plasma bolts appearance
-Fixed the hit sound when picking up items (no more jumpscares)
-Fixed it so your car weapons wont shoot if in the Questlog or Savemenu
-Fixed the training bot
-Police now react to your timetravel jump if they are only immediately next to you
p8
Added st. Jude satues all over pine island. Without his intercession the game would have never become anywhere popular.
Potentially fixed the exit to menu and load last save function on AMD processors
p9
-Fixed the campfire handling
Fixed the health of the medieval guards from covering the entire screen
Fixed the ocean/fog issues
Fixed the sand texture wrapping at sandies cave and another rock nearby
Fixed the windmill ruin collision
Fixed the spinning wheels whilst in hover mode after pressing pause
p10
Added traffic lights
Added more interstate roads connecting the nooks and crannies of the island with appropriate road signs
Revamped the grass texture
Lowered the likelihood for lower collisions to cause damage on the car
Fixed the Fusion Station from being bugged into the wall in the gamma time line
Fixed the overlapping item names in the Mr. Crafty
Fixed the car mass center settings for the car to be at 0 (to avoid flips during hard breaks and turns)
Fixed the blocked car after doing an npc job
p11
Fixed some performance impact of the levitation script on the hyperlane and various other scripts
Fixed raycasting issues where in the raycast would be block by the players collision
Revamped the walking animations
Fixed the floating road signs when bumped
Fixed the navmeshing issues with the terrain
p12
Lowered the enemy car damage considerably
The car should not be halted by the police now if you move above 30mph
Fixed the weird line that appears when underwater
p13
Fixed the crash effect from stretching all over the car
Fixed issues in the car combat script, spamming bullets