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PATCH NOTES V0.86 P13 (UPDATED)

Hello fellow players! I had to do another big patch just as I was in the middle of working on the next update, hence the big data difference compared to the last patches. Here are the patch notes from last week!

God bless!

    p1
  • Added a little photo to Edds lab as an easteregg to him testing a prototype EPA
  • Fixed some issues with items as well as the broken Mr Crafty System p2
  • Added a CCORP Sign to AREA One's Entrance
  • Fixed a few performance issues with ui canvases and your past selves cars creating overhead
  • Fixed the elevator in Area One
  • Fixed edwards laser from shooting off cursor p3
  • Fixed the non moving car wheels
  • Fixes to the car physics
  • Fixed the miniature computing units p4
  • Fixed the spelling of a quest entry in the Fred Radio Quest
  • Fixed the remote car controller
  • Fixed some bugs in regards to police men being able to glitch out the UI via trying to talk to you
  • Fixed some issues with being able to talk to knocked out people
  • Fixed some bugs which would make the Diverting quest impossible to be completed
  • Fixed the save stations
  • Fixes to the Noir Quest
  • Fixed the PLC Off Button
  • Lowered the damage afflicted to the car by enemy bullets p5
  • Fixes to the last stage quest
  • Fixed the Warning Sequence from being broken
  • Fixed some raycasting issues
  • Fixed the bug where police beaten up by enemies would give you an infraction
  • Fixed the AI Cars wheels from rotating backwards
  • Fixed the AI Cars from being unable to drive over bridges
  • Fixed the past self from only displaying sitting animations even if on the levi board or horse
  • Fixed the hat textures of the citizen p6
  • Police wont halt you instantly if you drive high speed in your car
  • Disabled the police officer in the Pine Lake office building
  • Increased the Workshop scrollbar range
  • A fix for AMD users during the Diverting Actions Quest (Putting the medal into the machine would break the quest)
  • -Fixed dropped items from triggering the notification multiple times
  • -Fixed mounted weapons from disappearing upon time machine switching at the mechanic p7
  • -Revamped the plasma bolts appearance
  • -Fixed the hit sound when picking up items (no more jumpscares)
  • -Fixed it so your car weapons wont shoot if in the Questlog or Savemenu
  • -Fixed the training bot
  • -Police now react to your timetravel jump if they are only immediately next to you p8
  • Added st. Jude satues all over pine island. Without his intercession the game would have never become anywhere popular.
  • Potentially fixed the exit to menu and load last save function on AMD processors p9
  • -Fixed the campfire handling
  • Fixed the health of the medieval guards from covering the entire screen
  • Fixed the ocean/fog issues
  • Fixed the sand texture wrapping at sandies cave and another rock nearby
  • Fixed the windmill ruin collision
  • Fixed the spinning wheels whilst in hover mode after pressing pause p10
  • Added traffic lights
  • Added more interstate roads connecting the nooks and crannies of the island with appropriate road signs
  • Revamped the grass texture
  • Lowered the likelihood for lower collisions to cause damage on the car
  • Fixed the Fusion Station from being bugged into the wall in the gamma time line
  • Fixed the overlapping item names in the Mr. Crafty
  • Fixed the car mass center settings for the car to be at 0 (to avoid flips during hard breaks and turns)
  • Fixed the blocked car after doing an npc job p11
  • Fixed some performance impact of the levitation script on the hyperlane and various other scripts
  • Fixed raycasting issues where in the raycast would be block by the players collision
  • Revamped the walking animations
  • Fixed the floating road signs when bumped
  • Fixed the navmeshing issues with the terrain p12
  • Lowered the enemy car damage considerably
  • The car should not be halted by the police now if you move above 30mph
  • Fixed the weird line that appears when underwater p13
  • Fixed the crash effect from stretching all over the car
  • Fixed issues in the car combat script, spamming bullets