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V0.875 Patch Notes (Updated PATCH 7)

Hello fellow players! These past days I've made some patches, so here is the log! Enjoy your time travel adventures!

July 15th V0.875

    p1
  • Fixes to the 1900s bulletin board
  • Fixed to the burger mans textures
  • lowered the bounty prices a tad p2
  • Added an emergency pack of uranium and a fission reactor to the 33 ad cave (for those who lost all other means of travel)
  • Added a hint in the Prologue Dialogue so people know to park behind the starting line
  • Fixed the huge amount of rainy days
  • Fixed the missing German translation for citizen dialogue
  • Fixed the bug where you could get stuck mid dialogue after saving an NPC and talking to him straight away
  • Fixed the missing persons from not appearing at their captured positions
  • Fixed some errors due to a lack of billboards which would clog the console (creating some lag) in periods before 1500
  • Nerfed the bounty price count p3
  • Minor Typo fixes
  • Fixed the player fall animation when walking around
  • Fixed a bug where in holographic info pages would show up at old billboards
  • Fixed the broken variety in criminal NPC weaponry to be only stones p4
  • Revamped some of the building textures in Pine Lake
  • Fixed the walking animation for NPC's from breaking up
  • Fixed the darkness in the Aurora Jupiter Level
  • Fixed to the enemy AI target detection, which could break sequences like the aurora level in ACT III
  • Fixes to the Welcome to Pine Lake Quest, where Jason would get stuck on things blocking you from triggering Edwards breakdown sequence p5
  • Fixed the priests garment color
  • Fixed Edward from being in the 33AD cave before jumping in via time travel
  • Fixed the Native Hunter from buying for more and selling for less
  • Fixed the shutdown symbol from being invisible on the PLC
  • Fixed the broken time meter
  • Fixed the backrooms lighting
  • Fixed francesco from not turning angry during the pizza athor quest
  • Fixed avoiding npcs from marrying people of the same family name
  • Fixed the player from losing the gun at the end of act 1
  • Fixed the missing spawn of agents at the end of act 1
  • Fixed the player from absorving npcs when going to close to them
  • Lowered the Contrast Value p6
  • Renamed GAMMA to BRIGHTNESS in the options menu to avoid confusion for some players
  • Fixed the missing ground collision in the gamma timeline p7
  • Fixed an issue with lightning strikes which would make it impossible for players to complete the Aurora Quest
  • Fixed the navmeshing for the safehouse