V0.815 || MOON BASE || Dynamic Inflation/Deflation
Hello fellow players!
MOON SAFE HOUSE
A new base on the moon got added as a possible safe house!
I can see Pine Island from here!
Watch on YouTube
For those who are new to No Time, safe houses are generally late game, but you can acquire it through the crafting of the unknown destination chip!
You will need an exo suit for this moon base however as the exterior will be quite deadly!
TIME TRAVEL ECONOMY
All items, which are sold in no time now are based on Pine Islands Gold value, which means their prices rise and fall based on the state of the currency!
Edward Meme by SansTheMemeLord
You were able to make use of differing old prices and time travel to earn huge sums of money in previous versions, but this time you got to also look out for your own impact on the economy!
Image by SansTheMemeLord
You are a time traveler so use your powers wisely!
DIAL GATE DEVICE
Space Gates on other planets have dialing panels now, DGD's as I like to call them!
And now you can display your favorite Star Addresses in the cartography room (More on that coming in future updates very soon!), you can find them inside the big spiky towers on some planets.
Enjoy the update!
God bless
-Erathor
February 10th V0.815
Added a moon safe house
Added moon rocks
Added damage from hypothermia
Added Cheese
Added craftable Moon Cheese
Added price inflation to items based on gold price
Added gradual manipulation of gold price based on gold trade
Added a mach2 car wreck to the range of prototypes standing inside Manhofer labs (Thanks to szogun for crashing the 3d model)
Moved the time travel from 2028 to December 2029
Moved the cave fragment during the 1800s to the surface
Altered some lines during the Quest for Edward part to make it clearer what to do during the laser defense
Fixed the pink material for one of the keys in the game
Fixed the lack of caffeine in soda perfect bottles
Fixed edwards line about gold being 200 gold, to be 100
Fixed the "becuase" typo in Edwards dialogue during Epilogue II
Fixed the missing navigation mesh to the safehouse
Fixed the safe house keeper from not playing any music when asked to
Fixed the occasional 4000bc teleport (dont worry you will be able to travel there by other means in the future)
Fixed the issue where failing the noir quest would get you soft locked
Fixed flying objects in cape dun during the 1520s-1530s (Credit to Fire Phoenix for reporting)
Fixed an issue where edward would be stuck on shooting the last agent in the prologue
Fixed the clipping dollar bag in the prologue
Fixed the crystals from spawning ingots instead of ore
p1