Early Access Build v0.21 Patch Notes Hi again, A few important balance updates before next week’s character update. Main changes this week sees a change to a few Elementalist cards and basic class deck to balance some of the Elementalist higher-damage strategies. This is to reduce the reliance on BASIC cards in some of Elementalist builds to keep levelling up exciting for this class. Also re-worked the Cataclysm difficulty levels to give more of a fair fighting chance at higher levels. Please let us know what you think on our Discord server. Big Changes
- Updated Elementalist starting deck
- These changes are designed to reduce the reliability of Elementalist builds built around ‘Overload’ and ‘Evocation’. These builds are great fun, but a bit too reliable and easy to get online quickly as they combo so well with ‘Chaos Missiles’, a BASIC card.
- Replaced ‘Chaos Missiles’ with a new BASIC. ‘Chaos Missiles’ can still be found (in its new form) on items.
- ‘Force Missile’ – ‘Magic Attack 2 to a target within 3 spaces and to 1 adjacent enemy.’
- Updated ‘Overload’ to not trigger from BASIC cards (see below).
- Cataclysm updates
- Updated Cataclysm difficulty modes to provide more of a ‘gentle’ ramp up in difficulty.
- See how high you can climb!
- ‘Chaos Missiles’ – Increased damage to 2, updated class to ACTION.
- ‘Summoner’ – Increased cost to 2.
- ‘Aggression’ – Increased cost to 1.
- ‘Overload’ – Updated effect to, ‘After you play a non-BASIC Card that deals Magic Damage all future attacks deal 1 Damage.’
AI Updates
- The AI will more aggressively target Heroes with Powers providing a large damage bonus to try to remove the Power.
Balance Updates
Increased ‘Bandit Fighter’ challenge rating. Cataclysm Updates
- Cataclysm progress update:
- Cataclysm 1: Standard and Elite enemies gain 20% health.
- Cataclysm 2: -1 Healing Herb for every objective.
- Cataclysm 3: Bosses deal 1 damage with all attacks.
- Cataclysm 4: Enemy team gets 1 WP every turn.
- Cataclysm 5: Bosses gain 25% health.
- Cataclysm 6: Standard and Elite enemies deal 1 damage with all attacks.
- Cataclysm 7: -1 Healing Herb for every objective.
- Cataclysm 8: Bosses draw 1 additional card every turn.
- Cataclysm 9: All enemies gain 20% health.
- Cataclysm 10: Bosses and Elite enemies deal 1 damage with all attacks.
- If you have completed any Cataclysm levels before this update, higher levels will now be available to you to try out.