Early Access Build v0.17 Patch Notes
Hi everyone,
This week’s update is mainly focused on balancing and updating some of the cards/classes in the game so I’ve spent much of the week tweaking and testing to try to get us in a state with some more viable late-game strategies.
This includes some new item and class abilities so look out for these and let us know what you think over on Discord!
Big Changes
• Updated the Redraws work (and updated tutorial)
o Redraws are still gained as you level up.
o You can now only use 1 redraw per turn.
o This will make the game a bit harder and limit the effectiveness of some Legendaries.
• A big overhaul of card effects to encourage more diverse late-game strategies.
o I’ve updated the damage curves across the board to make more expensive Melee + Ranged attacks more powerful.
o Updated the effects on some under/overperforming Powers
o See below for a list individual card changes.
• Updated items and swapped around Skill Cards so please double check what you’re equipping!!
Balance Changes
• See above – changes to Redraw mechanic will make late-game harder in general.
Card Changes
• ‘Arcing Shot’ – Increased damage to 2-6 (from 1-5).
• ‘Intensify’ – Changed effect to ‘Increase the duration of all named effects on all characters by 2.’
• ‘Charge’ – Increased damage by 1 (now does 2 + distance moved).
• ‘Feint’ - Can now be used against enemies with no defence for the card draw effect and combo effects.
• ‘Explosive Arrow’ – Increased AOE damage to 2-4 (from 1-3).
• ‘Fly’ – Reduced cost to 1 (from 2).
• ‘Pinning Shot’ – Increased damage to 3 (from 2).
• ‘Mighty Blow’ – Increased damage to 7 (from 6).
• ‘Headshot’ – Increased damage to 3 (from 2).
• ‘Multi Shot’ – Increased damage to 4 (from 3).
• ‘Wing Smash’ – Reduced cost to 0 (from 1) and now only effects adjacent enemies.
• ‘Reel In’ – Increased damage to 2.
• ‘Meditation’ – Increased cost to 5 (from 4) but added the following effect, ‘This card costs 1 less Willpower to play for every Power already active.’
• ‘Hit and Run’ – Increased damage to 3 (from 2).
• ‘Lunge’ – Increased damage to 3 (from 2).
• ‘Charged Weapon’ – Increased damage to 3 (from 2).
• ‘Reach’ – Reduced cost to 0 (from 1).
• ‘Cover Shot’ – Increased damage to 4 (from 3).
• ‘Summoner’ – Reduced cost to 1 (from 2), updated effect to, ‘Whenever you play a card, Activate one of your Summons at random.’
• ‘Running Shot’ – Increased damage to 2 (from 1).
• ‘Volley Fire’ – Increased Resilience to 6 (from 5).
• ‘Aggression’ – Updated effect to, ‘After you play a Move card, deal 2 Melee Damage to all adjacent Enemies. This does not trigger Combo Strikes.’
• ‘Mad Soul’ – Updated basic action to ‘Magic Attack 2’.
• ‘Inspiring Strike’ – Increased damage to 3 (from 2).
• ‘Attack!’ – Reduced cost to 3 (from 2).
• ‘Piercing Arrow’ – Increased damage to 3 (from 2).
• ‘Phosphor Arrow’ – Increased damage to 3 (from 2).
• ‘Life Siphon’ – Increased damage to 3 (from 2).
Significant Bugs
• Fixed a crash when ending your turn when you would kill an enemy with stacks of burn or acid.
• Sped up leaderboard access times.
• Fixed ‘Storm Conduit’ damage and status effects not getting bonuses from the character.
• Fixed Cataclysm score bonus ONLY applying to Adventure XP (should apply to all score bonuses).
• Fixed quest difficulty selection being drawn underneath the quests.
Content Updates
• New class cards for Warlord + Hunter
• 2 new challenge modifiers for Dailies