Early Access v0.28 Patch Notes
Good afternoon everyone,
This week’s update focusses on adding some more variable high-level strategies as well as making the game less frustrating for players focusing on Summoner builds or Power play.
There are a couple of very important mechanical updates (see below) as well as a number of card balance updates so please read carefully.
As always, please post any thoughts or comments on our Discord. We always love to hear your feedback!
Big Changes
- Powers Update
- Playing a Power card will now give the character 2 Defence as well as any other benefit. This is shown on the card as a reminder.
- This change is to make mid-late battle powers more appealing to play as well as give the player (and enemies) a bit more durability on their powers and give non-Warrior characters some more defensive options.
- Combat difficulty has been slightly re-balanced to compensate for this – most notably, all Bosses have had a health buff.
- Summons Update
- Removed the increasing cost of additional Summons to make summon builds more viable across the board.
- Updated the opponent AI to deal with multiple player Summons more effectively.
- To compensate, and to make the Warlord less essential in a summon build, a couple of cheap Warlord cards (‘March’ and ‘Show the Way’ now only affect Heroes).
- Necromancer Boss summoning discount is reduced to -1 WP (from -2).
Card Changes
- ‘Run’ – Increased movement to 5.
- ‘Force Field’ – Reduced cost to 1.
- ‘Iron Skin’ – Reduced Resilience to 3 (from 4).
- ‘Seethe’ – Updated effect to ‘Whenever you take 1 or more damage and your hand is not full, draw a card.’ This is primarily to stop this card slowing down some turns unnecessarily.
- ‘Acidic Coating’ – Reduced cost to 1 (from 3).
- ‘Resilience’ (Warrior) – Changed effect to ‘Defend 2 at the beginning of your turn.’, increased Resilience to 6 (from 4).
- ‘Dire Bat’ (Hunter) – Reduced health to 3 (from 4).
- ‘Show the Way’ (Warlord) – Update effect to ‘Move 3 then activate all other friendly Heroes.’
- ‘Attack!’ (Warlord) – Updated effect to ‘All friendly Heroes draw a Melee Attack card from their deck and then Activate all friendly characters.’ To make it more clear that this effect still works on Summons etc.
- ‘Back to Back’ (Warlord) – Reduced cost to 0 (from 1).
- ‘Opening Strike’ (Warlord) – Reduced cost to 1 (from 2) and damage to 2 (from 3).
- ‘Calculations’ (Alchemist) – Reduced cost to 1 (from 2).
- ‘Acid Fog’ (Alchemist) – Increased Acid stacks to 1-3 (from 1-2).
- ‘Smart Infection’ (Alchemist) – Increased Damage and Defence to 2-5 (from 2-4).
- ‘Hex’ (Witch) – Increased cost to 1 (from 0) and updated effect to ‘Inflict 2 random negative named effects on target character.’ This change was made to stop this effect back-firing more and more as we add additional positive effects (coming v soon!). But without the chance of this, this effect felt a bit too powerful for a zero-cost card.
Balance Changes
- As mentioned above, all Bosses have had a health increase to compensate for increased player durability.
- Slightly upped the difficulty of non-boss encounters (on Normal and above).
Significant Bugs
- Fixed Summoned unit attacks not displaying damage or Combo Strike previews.