Early Access Build v0.15 Patch Notes
Hi guys,
Lots of gameplay and balance changes this week in response to fan feedback and to address some of the less-chosen class cards as well as a couple of new features.
Also, a ton of back-end work on challenges and map-seeding for this month’s challenge mode update – we should see Daily Challenges in next week’s build.
Hope you enjoy the update, and of course, please let us know what you think by getting involved on our Discord server!
Big Changes
• Implemented ‘Item Select’ page when starting a new adventure. You can choose to equip your party with any of the common (green) weapons that you have encountered over previous play-throughs.
UI
• Added a ‘Recommended Level’ to main quest objectives to give you an idea of the level you should be aiming for to be able to challenge the boss. This is, of course, just a recommendation.
Balance Changes
• Increased available food a bit.
• Increased the bonus score received from completing each leg of the adventure quickly.
Card Changes
• ‘Attack!’ (Warlord) – Increased cost to 3 and changed effect to “All friendly Characters draw a Melee Attack card from their deck and then Activate.”
• ‘Line Up’ – Increased damage boost to +2.
• ‘Dead eye’ – Increased Resilience to 3.
• ‘Plotting’ – Reduced cost to 0, reduced Resilience to 3.
• ‘Intimidate’ – Changed effect to “Inflict Weakened 2 on all enemies within 2 spaces.”
• ‘Protect’ – Changed effect to “Swap places with any friendly character, then Defend 2 per adjacent enemy.”
Significant Bugs
• Fixed Rivals (Leaderboard) button sometimes not appearing properly.
• ‘Bolster’, ‘Blind Shot’ and ‘Ricochet Shot’ can no longer be activated on an invalid target.
Content Updates
• A handful of new cards, items & legendaries to look out for.