Early Access Heroic Update Patch Notes
Hi again,
This week’s build sees the introduction of a new class of Skill Card and lots of new powerful deck combinations. Heroic cards are powerful one-use actions that, if used correctly, can swing a battle in your favour.
Heroics have been as a further measure to make finding new items exciting and to help out larger deck builds without nerfing any leaner deck strategies that players have been mastering.
This update also sees some buffs to Warrior and Alchemist class cards.
As always, please let us know what you think of these changes on our Discord server!
Big Changes
- Heroic Cards are introduced in this build and can be found on many Epic and Legendary items.
- Heroic cards are designed to reward larger, item-based decks at the highest level and provide additional value some of the bigger cards in the game.
- Heroic cards are potentially more powerful than standard actions, but benefit from set up and particular decks built around them.
- These cards are single-use so can’t be used repeatedly, but are designed to have a potential huge single turn effect.
- Mechanically, Heroics work just like Action cards but with the following exceptions:
- When a Heroic card is played it is removed from the battle, so each can only be played once per battle.
- Whenever a Heroic card would be discarded, Recycled or Redrawn, it is shuffled into your deck instead. Heroic cards will always either be in hand or in your draw deck.
- Heroic cards cannot be duplicated by any game effect.
- We’ve added new Heroic cards and updated several powerful, but under-used cards into heroics too. See below for changes to existing cards.
Heroic Card Changes
- ‘Channelling’ – Updated effect to ‘Gain 7 Willpower’.
- ‘Execute’ – Reduced cost to 4.
- ‘Multi Shot’ – Increased damage to 5.
- ‘Blizzard’ – Now inflicts an extra stack of ‘Chilled’ to enemies.
- ‘Sanctuary’ – Decreased cost to 1.
- ‘Immolate’ – Increased cost to 3, updated effect to, ‘Inflict Burning 3 on any enemy the deal 2 Magic Damage per Burning on the target.’
- ‘Sun Fire’ – Decreased cost to 5. Updated effect to ‘Magic Attack 8. If this defeats the target, deal 4 Magic Damage to all adjacent Characters. If any target is Burning remove all Defence before dealing damage.’
- ‘Surging Strike’ – Increased cost to 2, increased base damage to 3 and damage increase to +2 per card played.
- ‘Life Siphon’ – Reduced cost to 2, updated effect to, ‘Deal 3 unblockable Magic Damage to all enemy targets in the indicated area, draw a card for each target hit.’
Card Changes
- ‘Metamorphosis’ – Updated effect to, ‘Replace each other card in your hand with a choice from 3 random cards costing 1 more Willpower, then reduce its cost by 2.’
- ‘Explosive Arrow’ – Increased base ranged damage to 3 (from 2).
- ‘Smart Infection’ – Increased damage and defence to 2-4 (from 1-4).
- ‘Measured Blow’ – Increased damage to 3 (from 2).
- ‘Single Out’ – Updated effect to, ‘Ranged Attack 2. The next card that is played on the target that would be discarded is returned to its owner's hand after use.’ This is to fix interactions with Heroic cards and cards like ‘Burrowing Barb’.
- ‘Eldritch Grasp’ – Reduced base damage to 2 (from 3).
UI
- Hovering over a character portrait on the end game summary and in the History page in the Statistics menu will show you the final composition of that hero’s combat deck.
Significant Bugs
- Fixed a crash when completing the 1st God Hunter objective.
- Effects that target randomly are now undoable if there is only 1 (or 0) available target.