Early Access Build v0.16 Patch Notes
Hi guys,
This week we’re introducing Daily Challenges to shake up the game a bit. Basically, every day will see a new, unique challenge. Please let us know what you think and send us your feedback on Discord as well as ideas for new modifiers – fun ways you’d like to play! – for future updates. We’ll incorporate these into upcoming challenges and eventually into custom quest runs.
We’ve also updated the save system so you can have a run for each different quest on the go at once.
Big Changes
• Added a new Daily Challenge mode
o Each day will bring a new unique challenge and Leaderboard.
o Challenges will consist of a fixed adventure, party and difficulty as well as 1 or 2 special modifiers to change the way you play and build your loadout.
o The map, and order of events will be fixed for everyone participating in the challenge.
o Added a Daily Leaderboard for the last 7 days so you can compare scores.
o Once you start a daily challenge, you’ll have up to 6 days to complete it and submit a valid Leaderboard score.
• You can now have multiple different adventures on the go at once.
UI
• You can now select to continue or abandon a run individually on the New Adventure page.
• Active Powers are now displayed on character tokens to more easily be able to tell which powers are active at a glance.
o Love to know what everyone thinks of this change.
• Added an option to disable the ability to recycle cards by dragging them to the Recycle Shrine.
Balance Changes
• Decreased the difficulty of the Act 3 boss a smidge.
Card Changes
• ‘Wild Swing’ – increased damage to 2-6.
Significant Bugs
• Fixed an issue causing you to sometimes be left with a ‘Fatigue’ card in hand after re-shuffling your deck
• Fixed ‘Regroup’ removing all named effects rather than 1 stack from each.
• Fixed ‘Acid Flask’ and ‘Frostbolt’ not showing target damage preview when hovering over a valid target.
Content Updates
• New human enemy types.