Early Access v0.26 Patch Notes
This week’s update includes an update to the Combat Run game mode to make this more interesting by giving the player choices at every step.
As usual, please let us know your thoughts and comments on our Discord server.
Big Changes
- Combat Run
- The Combat Run game mode has been re-worked to the player choice over how they get to each boss.
- You can see the upcoming boss so can prepare your party accordingly.
- You can now heal injuries by visiting town, provided you have the healing herbs.
Card Changes
- ‘Protect’ (Warrior) – Updated cost to 0. Changed the effect to, ‘Choose a friendly character. All damage to that character is transfered to you until the start of the next turn. Defend 2.’
- ‘Rush’ (Warrior) – Changed effect to, ‘Gain +2 Movement this turn then draw a card and activate this character.’
- ‘Resourceful’ (Alchemist) – Updated resilience to 5. Changed effect to ‘Whenever you draw 1 or more cards during your turn, draw an additional card. Then this Power loses 1 Resilience.’
Content Updates
- New enemy type
- New Heroics + items
Significant Bugs
- Fixed an issue where price discounts (Merchant follower) don’t apply properly.