To all our beta testers!
Here's the full list of changes coming in the 5th Closed Technical Beta!
Enjoy your read and see you tomorrow in the beta!
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Features
- Modified arrow when targeting objects and added differentiation for combat and non-combat targeting
- New avatar - Basson
- Added VFX for snared and rooted mods
- Modified avatar frame to fit avatars in 2v2
- Changed rules for armor mod: It has default value of 1 and doesn't stack
- Changed rules for special attack cards: Instead of replacing how much damage avatar does with special attack value, it now adds power to current power of avatar
- Added faction emblems on decks in pvp screen
- New victory/defeat screens
- Made many improvements for signalization in menus
- Avatars now zoom in depending on which player has turn
- Added new cards
- Added delay for hovering over ambush indicator
- Adjusted more animations to make game run more smoothly (there are still few animations that feel slow and we are working on improving those)
- Updated avatar selection screen in deck builder with new graphics
- Cards can be searched by mod in deck builder/collection
- When you subdue enemy avatar or your avatar is subdued there is card notifying you what are the effects of that happening
- Rest of the board is desaturated when watching action history
- Added signalization for units that have special effects and/or lastwish
Card changed
- Fixed some bugs with Vracac and then removed it from collections
- Phaerox Cannoneer health from 3 to 2
- Power blow costs 7, deals +4 damage and prevents your avatar from taking more than 3 retaliation damage
- Overpower, adds +1 damage and has REAP Draw a card
- Marien trait "Mystical Fortitude" Gives only regenerate you to core (+1 leadership is removed)
- Speculum Oracle Cost increased from 3 to 4
Bug fixes
- Fixed a bug where both players connected to a match and then didn't draw any cards
- Moved "Looking for opponent" to the center of the screen
- Fixed a bug with Apriosa setting maximum health of avatar to 1 instead of changing current health only
- Fixed a bug where if you used end turn button at the very last moment of end turn timer game would stop working
- Changed wrong names on some legendary cards
- Fixed a bug where acid damage log in history would show Malignant Thing as damage source while it wasn't
- Fixed a bug where hovering over ambush indicator while in attribute selection screen would freeze ambush card on the screen
- Fixed a bug where combat librarian would trigger on non combat kills
- Fixed a bug where metamorph was able to target units with higher cost than value of leadership owner had
- Fixed a bug where last card in deck list was cut
- Fixed a bug with Festering boltus not working with cards that placed acid counters on multiple enemies at once
- Fixed a bug where curse cards did not act same way as other energy cards
- Fixed acid mist typo
- Fixed a bug where numbers in attribute selection had square background
- Fixed a bug where some particles persisted on victory screen
- Updated placement of counters on core
- Fixed a bug where avatar skill was highlighted when it was not usable
- Fixed a bug where spiked trap doesn't show in history
- Reduced lights on Evie
- Fixed a bug with no card displaying when hovering over specific spots in deck list
- Fixed a bug where Berthana didn't work if you obtained it using Faceless Maiden
- Fixed some sounds still playing even when you muted sounds in settings
- Fixed a bug where Zarkk didn't reset stats if spawned with Rematerialize, killed nd played again
- Fixed a bug where Primordial shaping didn't copy buffed stats on morphed units
- Fixed a bug with some description boxes going outside of screen
- Fixed a bug where overcharge displayed wrong value (it was 0 instead of 1, this was just visual bug)