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Dev Update #24: Build 12 (Random Event Attacks Balancing, New Interiors)

Hey guys,

A small update has been uploaded to the beta branch. Not fully compatible with previous save files, recommended to start a new playthrough.

Opting In:

- Right click Dead Monarchy.
- Select “Properties”.
- Select “Betas” on the left menu.
- Select “rebuild” from the drop down list.

Update List:

- Random events won't trigger until the start of Day 3, giving you a small grace period where you won't be attacked.

- The rate of random event enemy attacks has been reduced.

- Outlaw/bandit/raider attacks triggered by random events are now location based. Outlaws attacks will only trigger in House Durant territories, bandit attacks will only trigger in House Lanrick and Sidonia territories, raider attacks will only trigger in House Acutis and Kruger territories. Essentially, the further north you travel, the more dangerous it gets. Getting ambushed at night by raiders can be game ending but now it will no longer trigger in the starting areas.

- Drag panning with the mouse (RMB) to quickly pan across the map would result in the camera jumping and skipping so I have changed how this works. You now use the (Mouse wheel) to drag pan.

- Holding down (RMB) while using the WASD keys will increase the panning speed. So if you want a more stable way to quickly pan across the map, hold down (RMB) while using WASD to quickly pan across the map.

- The 0 armour durability repair bug should be fixed again.

- The tavern rest not increment hours bug should be fixed again.

- New interiors have been added to all the new buildings in the new cities. Placeholder interiors have been removed.

- New arena scenes have been added. Now each arena has a distinct look.

The next update will update all the placeholder texts and I will be doing another small balance pass.

Cheers,
Kevin.