Build 5.1 Patch Notes:

I am currently spending the majority of my time on implementing the world map systems. There is a plethora of things that I need to tick off but progress is steady. That said, I am still aiming to upload weekly builds, albeit they will be smaller for the time being.
New Stuff:
- The "Body Attack" for swords now has its own unique combat animation.
- The "Body Attack" for axes now has its own unique combat animation.
- The "Body Attack" for maces now has its own unique combat animation.
- The "Body Attack" for greatswords now has its own unique combat animation.
- The "Body Attack" for warhammers now has its own unique combat animation.
- The "Body Attack" for greataxes now has its own unique combat animation.
Bug Fixes:
- The bug in the battle loot UI, where pressing "all" will take all items instead of showing all item types has been fixed. The "take all" button still remains at the bottom, previously pressing either of these buttons would transfer all loot which was not intended.
- The issue of having multiple portraits highlighted when swapping between specific menus like vault, arena and temple has been fixed. From now on the last portrait that was highlighted will be used when swapping between vault, arena and temple menus.