
Build 4.1 Patch Notes:
A small update that mainly addresses the UI issues related to the perks system/arena menu. I spent most of this week transferring things from the Steam builds over to the main project build (dev builds not playable steam builds) now that things seem stable. For the rest of this week and going into early next week, I'll be working on getting the basic perks set up for melee abilities. Build 4.1 has been uploaded to the experimental branch. The next few updates will continue to be uploaded there. Instructions to opt into the beta/experimental branch: 1. Within the Steam library list, right click 'Dead Monarchy", then select "Properties". 2. Towards the top of the window that pops up, click the "Betas" tab. 3. A dropdown menu list will then appear, select "experimental - Experimental branch". 4. The game should then automatically download and update to this build. 5. Once you have booted up the game, if you see "Build 4" in the main menu, then you are good to go.
UI Updates:
- Cooldowns for abilities are now displayed properly in ability tooltips.
- The use limits/charges of ranged abilities now show up in tooltips prior to acquiring the ability from the perks tree as opposed to only appearing when you have acquired the ability.
- Active abilities are now marked properly as "Active Abilities" in ability tooltips when viewing them within the perks tree.
- The cooldown UI fix is now also applied to abilities that you view on the shortcut bar during combat. So cooldowns will now show up properly in tooltips.
- Perks that improve active abilities are now marked properly as "Passive Perks" in ability tooltips.