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Dev Update #17: Build 7.2 Live + 35% Off!

Build 7.2 Patch Notes:

Hey guys,

This is just another small update that addresses a couple issues brought up by the community. I'd like to say thank you again to everyone that has decided to support DM especially during the sale, the extra added revenue is sorely needed.

I'd also like to thank the 4 players (Cynath, rebelpoet, Wolfgang, fiby12) for their recent reviews, they have been very motivating to read in these trying times.

Changes:

- Fixed the issue of not allowing more than 5 abilities on the ability bar. All 9 active abilities (weapon abilities) should appear on the shortcut bar now. This will only apply to new characters unfortunately.

- Added a button to the left of the building research progress UI. If you press the + button, you can now access the upgrade menu regardless of where you are on the map.

- Mentioned in the tutorial (page 8) that you can access the inventory menu by pressing the "I" button.

- Further tweaked how contract difficulty is determined, it is now based on the days passed. First 30 days, 75% chance for 1 star, 25% for 2 star, no 3 star. Day 31-60, 1 star reduced to 40% chance, 2 star more frequent with small chance of 3 star. Day 61-100, 1 star further reduced to 25% chance, more even spread of level 2 and 3 star. Beyond 100, 10% chance for star 1, if that roll fails then 50% for 2 star or 1 star.

- Fixed missing faces on the inside of the new armor models.

- Fixed lighting in town to properly light character models when in the various menus.

- Added an "End Day" button to the world map layer, this means you can end the day without moving around. The button is to the left of the "Company Morale" UI, a moon icon.

Cheers,
Kevin.