Build 6.2 Patch Notes:

This update mainly focuses on addressing some of the issues that have been reported to me by the players. I'm sure this will be the first of many patches that will improve the world map experience.
Gameplay Tweaks:
- Increased the duration until a new monster is introduced from 10 days to 30 days.
- Made the chances of getting level 1 and 2 contracts more common whilst decreasing the chances of getting a level 3 contract.
- Increased the rate at which contracts are refreshed.
- Increased the amount of crowns rewarded for all contracts.
- Increased the amount of food that can appear in marketplaces.
- Buffed the starting companions that accompany the player character. The base stats of these starting companions will not initialise below 10.
- Both player avatar and player starting companions can no longer start with negative traits.
- Reduced the maximum amount of enemies that can spawn on 1 and 2 star contracts.
- Lowered the minimum amount of enemies that can spawn on a 3 star contract, effectively meaning that 3 star contracts can be slightly easier now as the minimum amount of spawns has been lowered.
UI Updates:
- Renamed “Tiberia” to “Hadrium” and “Zabylon” to “Zumeria”.
- Updated the equipment slots UI in the inventory to display all equipment slots on one panel without having to scroll down. This should solve the issue of where you may accidentally equip a second weapon but it appears to just disappear from your inventory when actually it is equipped on the second slot which is partially hidden from first glance.
- An issue where equipment icons appear to be partially cut-off when dragging items off the selected character in the inventory menu has been fixed.
- Added some new functionality to the camera in the world map. The default position of the camera is slightly pulled back now as the old default position felt too limiting. In addition to this, you can now tilt the camera forward and back, just like in combat with the < and > keys.
- You can now pan the camera with the arrow keys.
- You can now center/reset the camera position by also pressing the "left shift button", this is in addition to already being able to center the camera with the "C" key.
- "Swap Weapon" has now been changed to "Quick Hands".
- The ability "Quick Hands" previously known as "Swap Weapon" now appears correctly in the acquired perks section of the arena UI when the selected character acquires the ability.
- The secondary slot for weapons will no longer appear until the "Quick Hands" ability has been acquired by the selected character. This should further clear up any confusion.
- Fixed the issue where if you open up one building UI with a selected character that isn't the first character in the UI positioning, when opening up another building UI with that same selected character, it will highlight two portraits simultaneously.
- Updated the inventory/vault UI to display both active and garrisoned units.
Bug Fixes:
- Fixed the issue again with the warhammer idle animation not looping.
- Fixed the issue of being able to pan the camera when the mouse is hovering over UI elements at the edge of the screen.