
Build 3 Patch Notes:
IMPORTANT: Existing autosave files (ironman prior to this build) have all been converted to "regular" save files due to the changes to the saving system. That means there is no autosaving at all. If you send me your existing autosave files, I can probably convert them to "ironman" again, but I haven't tried it out just yet. This is a very big update with most of the work done "behind the scenes". The player can now manually load/save and ironman mode is now an option that will appear when starting a new game. A new building has been introduced and the framework for the perk system is mostly in.
KNOWN ISSUE: The very first time you start a new game, the town UI displaying gold, food, resources etc will not update properly until you end the week at least once. Once you have loaded back into the town, things will work as intended. Will be fixed in the next build.
New Stuff:
- A new building has been implemented and is called the "blacksmith". This is where you handle all your repairs and you can also break crafting materials down into lower tiers or convert up to a higher tier, conversion is always at a loss. Further upgrades to this building increases the amount of "orders" that you can spend on smelting and repairing. It functions similar to the temple. The "charge" mechanic has been put in place to prevent the player from snowballing too early and to also encourage the player to think economically.
Gameplay Tweaks:
- The functionality of the "temple" building has been split and part of it has been rolled into a new building called the "blacksmith". The temple now only restores Strength and Condition instead of also repairing armor. The values at which Strength and Condition are restored at and their prices have been slightly adjusted. You now have options to heal Condition by 1-5 or 10.
- The player will now gain perk points up to level 50. The player will not gain any more perk points above level 50. Numerous "under the hood" things have also been implemented in preparation for the perks system. The perk points themselves currently do nothing.
- The player now always starts with 1500 crowns (gold) whenever starting a new game.
- The player will now always begin with 3 warriors. The player will also begin with 3x +10 Attack Rings. The starting party size is fixed to 3.
UI Updates:
-Manual loading/saving is mostly implemented and working now. If you want to play on your existing autosave file (ironman run) then I suggest you make a backup copy just in case.
- Ironman Mode is now an option and the player is prompted with whether or not they want to start an ironman run during the start of a new game. There can only ever be 1 active ironman save slot. If you start a new game and select yes, you override that current ironman slot, if you select no then you revert to manual loading/saving with no autosaving at all.
- You can now delete save slots by hovering the mouse cursor over the save file you want to delete then pressing the "Delete" key.
- The material icons for crafting/upgrading buildings that are displayed at the bottom of the UI when in town have been made slightly larger.
- Regarding the "temple" building, the term "charges" has been replaced with "favors". In terms of gameplay, nothing has changed. Temple description has also been updated to reflect the new changes.
- The new "blacksmith" building uses the old "camp" icon (where you click to bring up different buildings), which was the icon that looked like a fire. This new building has replaced the "menagerie".
- The "camp" building now uses a new icon which roughly looks like the outline of a person. It is still in the same position on the HUD though.
- Tutorial has been updated to reflect the new changes to the "temple" and the "blacksmith".
- New sound effects have been added when healing in the temple or repairing/smelting in the blacksmith.
- The image associated to the "workshop" building (you see it when you upgrade the building) has been updated with a new image and the old image is now used by the "blacksmith" building.
- "Arena" building UI has had some changes in preparation for the upcoming perks system. Any UI element referring to "skills" has been changed to "perks". New (empty) perk categories have also been added to the UI.
Bug Fixes:
- Fixed an issue where a warrior over level 50 would occasionally appear for hire.