
Build 2.2 Patch Notes:
This is a continuation of the changes introduced in Build 2. I'd still consider it a modest update considering I was also busy working with freelancers this week.
Gameplay Tweaks:
- The cooldown timers for the monster abilities "Hurl Rock" and "Powder Bomb" have been increased from 2 to 5, this translates to 4 actual turns/phases.
- The amount of weeks it takes to upgrade the barracks has been tweaked. The end result is more gradual from 1-10 weeks per level.
- The Vampire Prince's ability, "Cursed Blood" has been tweaked. The LOS settings now use standard LOS settings instead of ignoring it completely.
- Stat boosting rings have been reverted to their old loot settings. So they no longer drop according to the level of the enemy combatant but instead they drop based on the difficulty of the mission. Since weapon drops are now scaled to the enemy level, ring drops can be an incentive to doing harder missions. For example, all level 9-10 missions now have a chance of dropping a ring that boosts X stat by +25. In Build 2.1, you wouldn't see a +25 ring until very late into the game.
- Monarchs now drop additional loot (cultural armors).
- Monarchs are now immune to "Shatter Shot" and "Aimed Shot".
- Sieges now award an additional 10k crowns and a chance of 1-5 random cultural armors.
UI Updates:
- Buying an item stack from the marketplace now prompts the player with a UI box asking how much of the stack the player wants to buy. You can increase and decrease the amount you want to buy within the stack by pressing the + or - buttons. The buttons also loop so if you want to go straight to the full stack from 1 press the - button and it will jump straight to 25. This is only for buying, you still have to sell the full stack when you are selling stacks of materials.
- Warrior profiles have been updated. Daily wage/intake has been changed to Weekly wage/intake. Has no affect on gameplay, just fixes a typo.
- Updated the desert grid tooltips to reflect that "Desert Heat" reduces -2 Stamina now instead of -5 Stamina.
Bug Fixes:
- The stalling issue related to the ability "Concussing Strike" has been fixed.