
Build 3.1 Patch Notes:
This update mainly addresses performance issues and bugs that were reported to me. The most crippling performance issue that I am aware of has now been fixed, which was the massive FPS drops in the vault/marketplace menus. In addition to that, I have also added in a dismiss button as requested by the community and difficulty levels are in, this should prove useful as next week I want to start adding perks in.
Gameplay Tweaks:
- Cultural armor no longer drops in level 1 missions. (Please report any cases if it does.)
- There are now 5 levels of difficulty in Dead Monarchy. For now they only alter EXP rate, the price of buying new warriors and starting gold. The current difficulty of the game prior to Build 3.1 is set to "Soldier". "Veteran" is what the game was when it first launched. "Monarch" is only recommended for people who are looking for more punishment. Existing save files will default to the "Soldier" difficulty. The only way to select difficulty is when you start a new game. Difficulty levels below:
- Peasant: EXP x5, warriors at 50 crowns x LVL, 5000 crowns start.
- Brigand: EXP x4, warriors at 100 crowns x LVL, 2500 crowns start.
- Soldier: EXP x3, warriors at 200 crowns x LVL, 1500 crowns start.
- Veteran: EXP x2, warriors at 500 crowns x LVL, 500 crowns start.
- Monarch: EXP x1, warriors at 1000 crowns x LVL, 250 crowns start.
UI Updates:
- You can now dismiss warriors from the "Barracks" building. Click the "X" button in the top right hand corner within the name box GUI to remove them from the party. You cannot dismiss a warrior if it is your last warrior. Warriors will take their equipment when you dismiss them, so you should confiscate all their equipment before you fire them, they won't give you the clothes on their back though.
- Crafting materials for equipment, resources for upgrading buildings and gems that you sell on the marketplace have all been split into three separate categories. Minerals, lumber and gems. This should make managing the inventory easier.
- I have improved item sorting in both inventory and marketplace menus. By default, items will be sorted better into groups. For example, all your tier 1 weapons will be grouped together and all your tier 2 weapons will be grouped together. They will appear that way by default and will auto sort when the inventory is affected, IE from selling/buying or swapping out weapons. It will also make filtering items easier, like when you filter by weapons, all your weapons are sorted based on their tiers.
- Renamed the crafting materials to something more memorable. These are the materials used to craft weapons and armor. (Iron, Steel, Silver, Electrum, Obsidian, Orichalcum, Mithril, Moonstone, Meteorite, Adamantine.)
- Updated mission briefing pages to reflect the changes to material names and cultural armor drops.
- Reordered the sequence of options when starting a new game. The difficulty menu, ironman option and then it displays the starting message.
- Updated the tooltip for "Condition" to mention that you can restore it in the "Temple" building.
Bug Fixes:
- Fixed the issue where sometimes when a unit dies, the LOS is not updated immediately. For example, say you have two enemies, one enemy is on an adjacent diagonal tile to the first enemy. You have a melee and ranged, the melee kills one enemy, the second enemy that is diagonal to the first one will not be able to be targeted by ranged immediately, it takes about a second to update. This may cause confusion like being able to activate abilities that are not active by clicking but you can activate with the shortcut keys. The real reason is just because there was a slight delay before LOS was updated again, but that issue should be fixed now.
- Fixed the issue with markers not being removed when a unit dies. If you play with extended highlights on, it is basically the issue where when you kill an enemy the red box is not deleted and so you'll eventually have red boxes littering the map.
- FPS has been improved in the vault and marketplace menus. Larger inventories should no longer drop FPS as much. You will still notice drops every now and then but FPS will eventually build back up. FPS drops more when you are scrolling through larger quantities of items. I still recommend viewing items with filters. The issue of FPS slowing to a crawl while in vault/marketplace menus when coming back from a mission has also been resolved. Overall FPS should be much better, there is not much else that can be done until I upgrade the entire UI system to the newer Unity UI system.