Hey all! Just some small changes and fixes of a few things in Zedfest. Version 0.612.
Fixes:
- Fixed an issue where the Zeds skin would change upon death, meaning it was not the same color as when the Zed were alive.
- Fixed an issue with the Parkour Roll Daily Challenge.
- Fixed a game-crash when scrolling through your inventory when only having a Zed-Cola, Large Med kit or a Traps n' goodie in inventory.
- Fixed an issue where the Crosshair didn't reappear after Sliding/Rolling unless you pressed RMB.
- Fixed an issue when reloading/switching weapon and going into a Slide/Roll at the same time.
Changes:
Several changes to the Zed Acid Puke Master:
- Acid Puke Master's Gas tank is slightly enlarged, making it easier to hit.
- Acid Puke Master will now stand still a little bit longer before he is able to move again, giving the player a greater chance of running behind and hitting his gas tank.
- The Acid coming from the Acid Puke Master's vomit will now get removed when taking a Shower (and the Pool at the Aqua Park map). Very useful if you are hit by the vomit, low on Health and don't have any med-packs around.
- He is no longer immune to Explosive shots, but he only recieves 50% of the Explosive damage, making other weapon types a more viable option when trying to kill him.
- Added a Gas tank indicator that shows up when he is in puking state, making it easier to understand and see where to hit him when in this state.
- He can no longer be sucked in into the BS Void Creator.
Other changes:
- The boss Glitchface's second phase, when he's spawning the health destroyer beacon, will now yield 3 Damage points per second to the player instead of 1 when the beacon is active. It will also do 75 Damage points to every player instead of 50 if failing to destroy the beacon before the timer runs out and it explodes.
- Healing Done in Statistics is now working as intended.
Tip of the day: Pick up a Speed Power-up, find a long free path and Slideee!