Eldervale Patch Notes (0.9.2)
- Added several new markers to be discovered on the map.
- Currently selected map changes automatically when arriving on a new floor.
- Added a low health effect on screen to further indicate critical health status.
- Flashlight light intensity increased slightly.
- Killed enemies disappear after a longer period of time.
- Deviants now deal slightly less damage on Normal difficulty.
- A certain dangerous enemy type now has slightly less health on Normal difficulty.
- Enemy damage now capped at 25 (which is common on Hard difficulty).
- Hives and exploders no longer respawn.
- Unlocked door markers on the map now save correctly.
- Selected costumes now save correctly.
- Destroyed boards now save correctly.
- More events included in the save file.
- Fixed a bug which sometimes caused the ending to be played immediately instead of letting you make a choice.
- Fixed a bug when starting a new game after resetting the playthrough.
- Fixed several achievements which were bugged or inconsistent.