Developer postOriginal post (opens in a new tab)

Eldervale Patch Notes (0.9.2)

Eldervale Patch Notes (0.9.2)

  • Added several new markers to be discovered on the map.
  • Currently selected map changes automatically when arriving on a new floor.
  • Added a low health effect on screen to further indicate critical health status.
  • Flashlight light intensity increased slightly.
  • Killed enemies disappear after a longer period of time.
  • Deviants now deal slightly less damage on Normal difficulty.
  • A certain dangerous enemy type now has slightly less health on Normal difficulty.
  • Enemy damage now capped at 25 (which is common on Hard difficulty).
  • Hives and exploders no longer respawn.
  • Unlocked door markers on the map now save correctly.
  • Selected costumes now save correctly.
  • Destroyed boards now save correctly.
  • More events included in the save file.
  • Fixed a bug which sometimes caused the ending to be played immediately instead of letting you make a choice.
  • Fixed a bug when starting a new game after resetting the playthrough.
  • Fixed several achievements which were bugged or inconsistent.